<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	>

<channel>
	<title>Tentacolor</title>
	<atom:link href="http://tentacolor.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://tentacolor.com</link>
	<description></description>
	<pubDate>Tue, 09 Jun 2009 05:29:31 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.7.1</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Permissions and Choices</title>
		<link>http://tentacolor.com/2009/05/21/permissions-and-choices/</link>
		<comments>http://tentacolor.com/2009/05/21/permissions-and-choices/#comments</comments>
		<pubDate>Thu, 21 May 2009 19:42:17 +0000</pubDate>
		<dc:creator>Jacek Antonelli</dc:creator>
		
		<category><![CDATA[Gripes]]></category>

		<category><![CDATA[Musings]]></category>

		<guid isPermaLink="false">http://tentacolor.com/?p=643</guid>
		<description><![CDATA[I&#8217;ve counted Dusan Writer as a friend (or at least a friendly acquaintance) ever since I met him in the course of his UI design contest a year ago. He&#8217;s an interesting personality, and generally an intelligent fellow and a thoughtful writer.
So, it&#8217;s with some disappointment that I read Dusan&#8217;s recent post on Second Life&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve counted Dusan Writer as a friend (or at least a friendly acquaintance) ever since I met him in the course of his UI design contest a year ago. He&#8217;s an interesting personality, and generally an intelligent fellow and a thoughtful writer.</p>
<p>So, it&#8217;s with some disappointment that I read <a href="http://dusanwriter.com/index.php/2009/05/18/paths-of-least-resistance-or-why-cmt-should-remain-a-pain/">Dusan&#8217;s recent post on Second Life&#8217;s permission system</a>. His post is prompted by the progress of <a href="http://jira.secondlife.com/browse/VWR-8049">VWR-8049</a>, a proposal to allow users to choose the default permissions for new objects that they create.</p>
<p>Dusan comes out strongly against it, and although I&#8217;m firmly in favor of it, that&#8217;s not the disappointing thing; I don&#8217;t mind people disagreeing with me. What disappoints me is that Dusan has bought into the baseless <acronym title="Fear, Uncertainty, and Doubt">FUD</acronym> that certain individuals have piled onto the issue.</p>
<p>Alas, not only does Dusan believe the FUD and let it color his entire analysis of the feature, but he also regurgitates it in a most unsavory and uncharacteristic manner, littered with baseless attacks, ranting nonsequiturs, and flawed thinking. I&#8217;m usually content to let this sort of thing lie, but it boggles my mind that FUD of this sort could spread when it has so many holes in it. <span id="more-643"></span></p>
<blockquote><p>Isn’t copy/mod/transfer about as close as you can come to an ideal system for allowing people to create stuff, sell it, let others modify it, collaborate on it….all the things that Creative Commons purports to do but, well, doesn’t.</p></blockquote>
<p>I&#8217;ll set aside the baseless (and frankly, irrelevant) jab at Creative Commons, and get straight to the point: <strong>No.</strong> Copy/mod/transfer <em>isn&#8217;t</em> as close as you can come to an ideal system. In fact, SL&#8217;s permission system has a variety of identifiable flaws and quirks that have plagued both consumers and creators for years.</p>
<ul>
<li><strong>It&#8217;s too coarse.</strong> Where&#8217;s the permission to make prim hair recolorable or resizable, without letting everyone see the prim parameters? Or the permission to allow someone to only transfer an item back to the creator, so it can be fixed, exchanged, or refunded? What about the ability to have a no-copy/transfer gift box with an item inside that becomes copy/no-transfer when you take it out?</li>
<li><strong>It&#8217;s quirky.</strong> Did you know that for animations and sounds, the &#8220;modify&#8221; permission doesn&#8217;t actually let you modify them? It just lets you use them in gestures. Weird, right? And that &#8220;faux-modify&#8221; permission is so firmly established that LL would have to add <em>another</em> modify permission just to let people actually <em>modify</em> them, e.g. to adjust the priority level or hand poses on animations.
<p>And see if you know the answer to this one, without looking it up: If you have a full-perm object with a no-modify script inside, are you allowed to reset the script? How about if the object was no-modify, but the script was full perm? Even after 3 years of building and scripting in SL, I&#8217;d still have to check to be sure.</li>
<li><strong>It&#8217;s a hassle.</strong> Part of my job is making backup copies of collaborative builds, and this inevitably involves hours of checking permissions and calling in the builders to fix them. In one case involving many builders, the task of getting them all to fix their perms took a week, when the actual work of making the backup took only a few hours. In a few cases, we&#8217;ve had to discard entire sections of builds because we couldn&#8217;t afford to have it taking up space and prims for several more days while perms were fixed.
<p>You could argue that, being professional builders, they should have been more careful about perms in the first place. But that&#8217;s denying human nature: people forget things if they are not reminded. It&#8217;s this same human fallibility that Dusan offers as a reason why people must be protected from themselves by restricting their ability to choose their own default permissions. (I, on the other hand, offer it as a reason to have better reminders, and warnings where appropriate.)</p>
<p>Store owners too have to deal with permissions for everything they sell, and they too can make mistakes. Setting the wrong permissions on a product can cause all sorts of headaches. If the permissions are too restrictive (more so than advertised), then customers will complain. If the permissions are too open (particularly if they are copy/trans), the product might &#8220;get loose&#8221;, being passed around for free or sold by other people, potentially reducing the store owner&#8217;s ability to profit from the product. </p>
<p>Despite this issue being so important, it&#8217;s only within the past year that tools to more effectively manage permissions have begun to appear. (And I find it somewhat amusing that an optional tool to help content creators <em>avoid</em> permission mistakes, is being attacked on the grounds that it could encourage content creators to <em>make</em> permission mistakes.)</li>
</ul>
<p>Indeed, SL&#8217;s permission system has been the subject of widespread criticism for years &mdash; by creators, consumers, and even Lindens! &mdash; precisely because it&#8217;s <em>not</em> all that great at the things Dusan thinks make it ideal.</p>
<blockquote><p>C/M/T is what it’s all about kids: it’s Little Big Planet but with the right to sell your levels to others; it’s The Sims Online but with a wider range of avatars; it’s Facebook, or Twitter, but instead of little game widgets or bloggy haiku the whole PAGE is your own, and you can sell every bit of it, every photo, every poke, every status update, every font if you want and not turn around at the end of the day and find out that the platform owners, well, OWN it.</p>
<p>C/M/T built Second Life, C/M/T powered what must be the largest micro-transaction economy in the world today, C/M/T powered the ability to sell and buy stuff for fractions of a fraction of a cent if you want, C/M/T is what filled my inventory with 15,000 objects called, um, object, but they’re MY objects and I’ll organize them if I want to.</p></blockquote>
<p>There are two big, leaky holes in the bottom of that argument:</p>
<ul>
<li>Linden Lab, the platform operators, <em>do</em> &#8220;own it&#8221;. Creators retain intellectual property rights on their SL creations, but the Lab owns and has control over the data. Can you really say you own your SL assets, when LL can delete them or restrict your access to them (i.e. ban you) at any time? Builders in particular lack a convenient way to create backups of their creations, and until that&#8217;s resolved, I&#8217;d argue that in practical reality, they don&#8217;t really <em>own</em> their creations.</li>
<li>It&#8217;s a mistake to think that the only possible alternative to C/M/T is not having any content protection at all. C/M/T is not the only &mdash; or even the best &mdash; content protection scheme possible. And it&#8217;s silly to assume that Second Life would have been crippled if it had a different scheme. Indeed, I&#8217;d argue that the SL economy would be even stronger today if SL had been designed with an easier to use, more robust, more fine-grained permissions system than C/M/T.</li>
</ul>
<blockquote><p>Yes, counterfeiting CAN undermine the business. And that’s what this is all about - whether the Lab will actually protect content, or just give it a glance and move on. But there is enough protection in Second Life that it’s a damn good start: all content MAY be copiable. But the combination of good policy, strong enforcement, and reasonable uses of technology to counter it can all go a very long way to curbing theft to a minority.</p></blockquote>
<p>Now, here&#8217;s a point where I agree, albeit with some reservations. The general consensus among those in the know about such things, is that perfect, unbreakable <acronym title="Digital Rights Management">DRM</acronym> technology is a theoretical impossibility, due to the so-called &#8220;<a href="http://tentacolor.com/2008/10/18/the-plug-with-a-hole-in-it/">analog hole</a>&#8220;: if you can see (or hear) it, you can copy it. The only way to be sure no one can copy it, is to never show it to anyone. But, even so, it <em>is</em> possible to use technology to make it <em>harder</em> to copy. SL does this, and I think that can be a good thing, in moderation. (Past a certain point, it just tends to become annoying and disrupt legitimate use, though.)</p>
<p>SL&#8217;s permissions system is an example of DRM and content protection done in a mostly sane, if somewhat flawed, manner. Trying to apply more technology to <em>prevent</em> illegitimate copying in SL would be, in my opinion, treading into the realm of &#8220;annoying but not that much more effective&#8221;. Rather, I think the proper area to apply technology to, is the <em>detection</em> of illegitimate copying. For example, tools to objectively analyse textures and objects for similarity could be useful for detecting simple rips.</p>
<p>However, SL&#8217;s main problems in this area are weak policy and minimal enforcement. LL deals with takedown requests enough to satisfy the requirements of the DMCA, but the consequences to offenders are weak: the content is usually removed, but they can just re-upload it the next day. LL has not taken the initiative to define its own, more effective policy.</p>
<blockquote><p>Open source isn’t much different than a quilting circle or a barn raising. A community comes together, everyone brings their own tools and time, and maybe they help build a new church or whatever: the whole community benefits, everyone who bore a hammer feels good about themselves, we can all take pride, and the world advances towards being a little more civil.</p>
<p>The problems come when Joe shows up to help out and hopes to get hired as a woodworker the next day, or the church is built on company-owned land, or Pete wants the cost of his nails reimbursed.</p>
<p>See - C/M/T, the permission system in Second Life, helps to solve a lot of that. You can still do stuff for free if you want - but you’d better know that you’re doing it for the right reasons, because more often than not free is nothing more than a cheap advertising ploy that makes you look more like WalMart than Tiffany’s.</p></blockquote>
<p>So, Joe has unrealistic expectations, the church-builders don&#8217;t understand property rights, and Pete doesn&#8217;t know what &#8220;volunteer&#8221; means? SL&#8217;s permission scheme doesn&#8217;t help any of that one bit. Nor does it stop the SL content creator who deliberately gives out freebies in a dubious attempt to bring more paying customers into their store.</p>
<p>Those are all &#8220;wetware issues&#8221;, and SL&#8217;s permission system doesn&#8217;t address any of them in the slightest. And there&#8217;s no reason to think that new tools to help manage permissions would make people more (or less) likely to act foolishly or have poor understandings of the permissions system.</p>
<blockquote><p>There’s <a href="http://jira.secondlife.com/browse/VWR-8049">this JIRA out now</a> that argues that the mechanics of setting perms should be changed so that it’s EASIER to make choices about the stuff you make.</p>
<p>Let’s say you’re a builder working on a team - you need to transfer your stuff back and forth, it’s just easier if it’s all full permissions. So the JIRA proposes that you should be able to toggle your default permissions: turn it to “Full permissions” or “Transfer Only” and leave it there. Avoid the hassles of having to remember that every prim you rez needs to be changed from its default, avoid all the complications of resetting them every time.</p>
<p>The support for the JIRA is support for choice, and choice is hard to argue with.</p></blockquote>
<p>This is actually a decent summary of the JIRA issue. It <em>is</em> about choice. But the choice isn&#8217;t a simple toggle between &#8220;full perms&#8221; and &#8220;transfer only&#8221;; it gives <a href="http://jira.secondlife.com/secure/attachment/23706/permissions-edit-menu2.png">much more fine-grained control</a> than that. If you want to keep your creation permissions as transfer only, you can do that. Indeed, that&#8217;s the default, so you don&#8217;t really have to do anything at all. If you want to choose modify+transfer, or modify+copy, or copy+transfer, or copy only, you can do those too. And yep, if you want to, you can even choose full perms.</p>
<p>Somehow, though, the fact that full perms is a possible choice has got some people gnashing their teeth about freebie culture, and predicting the downfall of the SL economy, or even capitalism at large, if this feature is implemented and people are allowed to make their own choices. (How curious that capitalism, a system based on the ability to make choices in a free market, apparently needs to be protected from the ability to make choices in a free market!)</p>
<p>Of course, all that freebie obsession and doomsaying is utter hogwash. It&#8217;s just unfortunate that someone as intelligent and thoughtful as Dusan could be taken in by it.</p>
<blockquote><p>The current C/M/T system is, in fact, the ideal ‘nudge’, and is one of the hidden choice architectures within Second Life that makes it what it is: it nudges us towards the protection of content but still allows us the choice to change it.</p>
<p>The C/M/T perm system is a choice architecture based on the realization that we are not all rational actors (and especially not when we’re new to Second Life). It’s a nuisance at times, infuriating at others, but even for someone like myself who has rezzed his share of prims, I STILL need the ‘nudge’ of changing those perms so that I make the conscious decision that they should be changed.</p></blockquote>
<p>That&#8217;s fine. I can understand the concern about setting your default permissions and forgetting about them, then creating some product and releasing it with the wrong perms. As I said, people tend to forget things, especially if there aren&#8217;t reminders. I&#8217;ve <a href="http://jira.secondlife.com/browse/VWR-8049?focusedCommentId=109470&#038;page=com.atlassian.jira.plugin.system.issuetabpanels%3Acomment-tabpanel#action_109470">suggested</a> some enhancements that would reduce the opportunity for forgetfulness (display an optional on-screen reminder of your current permissions), and limit the consequences of forgetting (allow permission settings to optionally be set only for the current session).</p>
<p>But those enhancements can only be made if Linden Lab implements the base functionality. And there will likely be a period of time when only the base functionality is available, before the enhanced versions make it in. So I&#8217;ll offer this advice for the meantime:</p>
<p><strong>If you&#8217;re worried about forgetting that you&#8217;ve changed your default perms, then don&#8217;t change them.</strong></p>
<p>No one is forcing you to use permissions settings that you don&#8217;t want to. The initial default permissions will <em>still</em> be transfer-only. If you don&#8217;t want to change that, then <em>don&#8217;t</em>. Just leave it alone, and it will be the same as it has been for years.</p>
<p>That&#8217;s your choice, and I&#8217;ll let you make it. So please, don&#8217;t tell me that I shouldn&#8217;t be allowed to make my own.</p>
]]></content:encoded>
			<wfw:commentRss>http://tentacolor.com/2009/05/21/permissions-and-choices/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Deliverator - Now Deliverating to More People!</title>
		<link>http://tentacolor.com/2009/05/10/deliverator-update/</link>
		<comments>http://tentacolor.com/2009/05/10/deliverator-update/#comments</comments>
		<pubDate>Mon, 11 May 2009 00:38:56 +0000</pubDate>
		<dc:creator>Jacek Antonelli</dc:creator>
		
		<category><![CDATA[Cuddlefish Junction]]></category>

		<category><![CDATA[cuddlefish junction]]></category>

		<category><![CDATA[deliverator]]></category>

		<guid isPermaLink="false">http://tentacolor.com/?p=636</guid>
		<description><![CDATA[
Deliverator users, rejoice! I&#8217;ve upgraded the server to be better than ever: Deliverator can now deliver to practically anyone in SL! If you&#8217;ve had trouble delivering to certain people, those troubles are a thing of the past!
The only people Deliverator might not be able to deliver to are super-newbies, less than a day or two [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://tentacolor.com/wp-content/uploads/2009/05/deliverator_promo_600.png" alt="Deliverator Promo Image: the Deliverator is more than just a hollow wooden box. It&#039;s mass delivery made dead simple." title="Deliverator Promo Image" width="600" height="525" class="size-full wp-image-442 aligncenter" /></p>
<p><a href="http://tentacolor.com/2008/10/13/the-deliverator/">Deliverator</a> users, rejoice! I&#8217;ve upgraded the server to be better than ever: <strong>Deliverator can now deliver to practically anyone in SL</strong>! If you&#8217;ve had trouble delivering to certain people, those troubles are a thing of the past!</p>
<p>The only people Deliverator might not be able to deliver to are super-newbies, less than a day or two old &mdash; and you can just try again the next day and it&#8217;ll probably find them. Woo!</p>
<p>This improvement was on the server, so <strong>you don&#8217;t even have to upgrade your Deliverators</strong> or anything like that. It&#8217;s magic!</p>
<p>As always, the Deliverator is available for just <strong>$500, only at <a href="http://slurl.com/secondlife/Dynamism/47/102/4">Cuddlefish Junction</a></strong>. It&#8217;s totally the easiest way to send out gifts, invitations, and other items to your friends or customers! And you don&#8217;t even have to make them click some silly sign!</p>
]]></content:encoded>
			<wfw:commentRss>http://tentacolor.com/2009/05/10/deliverator-update/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Tateru Nino&#8217;s Adult Content Poll</title>
		<link>http://tentacolor.com/2009/05/05/tateru-ninos-adult-content-poll/</link>
		<comments>http://tentacolor.com/2009/05/05/tateru-ninos-adult-content-poll/#comments</comments>
		<pubDate>Tue, 05 May 2009 17:33:51 +0000</pubDate>
		<dc:creator>Jacek Antonelli</dc:creator>
		
		<category><![CDATA[Musings]]></category>

		<guid isPermaLink="false">http://tentacolor.com/?p=634</guid>
		<description><![CDATA[Venerable Second Life journalist and blogger Tateru Nino is running an opinion poll to try to find out how the SL populace really feels about Linden Lab&#8217;s upcoming Adult Content policies.
She&#8217;s trying to get an accurate sampling of opinions, which means lots of people need to vote, so she&#8217;s asking for everybody&#8217;s help to spread [...]]]></description>
			<content:encoded><![CDATA[<p>Venerable Second Life journalist and blogger Tateru Nino is running <a href="http://dwellonit.blogspot.com/2009/05/poll-adult-content-both-sides-of.html">an opinion poll</a> to try to find out how the SL populace really feels about Linden Lab&#8217;s <a href="https://blogs.secondlife.com/community/community/blog/2009/04/21/update--upcoming-changes-for-adult-content">upcoming Adult Content policies</a>.</p>
<p>She&#8217;s trying to get an accurate sampling of opinions, which means lots of people need to vote, so she&#8217;s asking for everybody&#8217;s help to spread the word and get votes from as many people as possible. But the idea isn&#8217;t to get just the people who feel the same way as you do to stuff the ballot &mdash; spread the word in all circles, so we can really find out how people feel.</p>
<p>So, please give it a vote and spread the word (but considerately &mdash; don&#8217;t spam). The poll is running until May 12, a week from today.</p>
<ul>
<li><a href="http://dwellonit.taterunino.net/2009/05/05/poll-adult-content-both-sides-of-the-question/">Poll: Adult content - Both sides of the question</a> @ <a href="http://dwellonit.taterunino.net/">Dwell On It</a> </li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://tentacolor.com/2009/05/05/tateru-ninos-adult-content-poll/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Last Day for Squidcrotch Edition Squidograms - April 5</title>
		<link>http://tentacolor.com/2009/04/05/last-day-for-squidcrotch-edition-squidograms-april-5/</link>
		<comments>http://tentacolor.com/2009/04/05/last-day-for-squidcrotch-edition-squidograms-april-5/#comments</comments>
		<pubDate>Sun, 05 Apr 2009 07:13:57 +0000</pubDate>
		<dc:creator>Jacek Antonelli</dc:creator>
		
		<category><![CDATA[Cuddlefish Junction]]></category>

		<category><![CDATA[squidogram]]></category>

		<guid isPermaLink="false">http://tentacolor.com/?p=583</guid>
		<description><![CDATA[
Today is the last day to get your hands on the special Squidcrotch edition Squidogram! (Don&#8217;t know what a Squidogram is? Picture each of your friends with a talking, kissing squid clinging to their face &#8212; or in this case, a bit lower &#8212; and you&#8217;ll grasp the concept quite firmly.)
Each squid is just L$50, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://tentacolor.com/wp-content/uploads/2009/03/squidcrotch_advert.jpg"><img src="http://tentacolor.com/wp-content/uploads/2009/03/squidcrotch_advert.jpg" alt="" title="Squidogram Squidcrotch Advert" width="500" height="406" class="aligncenter size-full wp-image-576" /></a></p>
<p>Today is the <strong>last day</strong> to get your hands on the <strong>special <a href="http://tentacolor.com/2009/03/31/psa-squidcrotch-epidemic-at-cuddlefish-junction/">Squidcrotch</a> edition Squidogram</strong>! (Don&#8217;t know what a <a href="http://tentacolor.com/2008/08/08/the-return-of-the-squidogram/">Squidogram</a> is? Picture each of your friends with a talking, kissing squid clinging to their face &mdash; or in this case, a bit <em>lower</em> &mdash; and you&#8217;ll grasp the concept quite firmly.)</p>
<p>Each squid is just <strong>L$50</strong>, with <strong>5- and 10-packs available</strong> at a nice discount! These special edition Squidograms are on sale only at <a href="http://slurl.com/secondlife/Dynamism/44/126/24">Cuddlefish Junction</a>, and only through the end of today, April 5! They won&#8217;t be for sale again until next spring &mdash; if ever!</p>
]]></content:encoded>
			<wfw:commentRss>http://tentacolor.com/2009/04/05/last-day-for-squidcrotch-edition-squidograms-april-5/feed/</wfw:commentRss>
		</item>
		<item>
		<title>PSA: Squidcrotch Epidemic at Cuddlefish Junction</title>
		<link>http://tentacolor.com/2009/03/31/psa-squidcrotch-epidemic-at-cuddlefish-junction/</link>
		<comments>http://tentacolor.com/2009/03/31/psa-squidcrotch-epidemic-at-cuddlefish-junction/#comments</comments>
		<pubDate>Wed, 01 Apr 2009 04:08:56 +0000</pubDate>
		<dc:creator>Jacek Antonelli</dc:creator>
		
		<category><![CDATA[Cuddlefish Junction]]></category>

		<category><![CDATA[squidogram]]></category>

		<guid isPermaLink="false">http://tentacolor.com/?p=575</guid>
		<description><![CDATA[
Reports in the latest medical journals indicate a sharp rise in the incidence of a bizarre condition known as &#8220;squidcrotch&#8221;. The spread of this mysterious affliction is expected to reach its peak in the coming week.
We spoke with Dr. Carol Fische of the Center for Delirium Control to find out what the average person needs [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://tentacolor.com/wp-content/uploads/2009/03/squidcrotch_advert.jpg"><img src="http://tentacolor.com/wp-content/uploads/2009/03/squidcrotch_advert.jpg" alt="" title="Squidogram Squidcrotch Advert" width="500" height="406" class="aligncenter size-full wp-image-576" /></a></p>
<p>Reports in the latest medical journals indicate a sharp rise in the incidence of a bizarre condition known as &#8220;squidcrotch&#8221;. The spread of this mysterious affliction is expected to reach its peak in the coming week.</p>
<p>We spoke with Dr. Carol Fische of the Center for Delirium Control to find out what the average person needs to know about squidcrotch. &#8220;Squidcrotch is an extremely laugh-threatening condition. I cannot emphasize enough the importance of preparation. The last thing anyone wants is to be caught with your pants down, a squid groping at your woozle with its slimy little suckers, and not knowing quite how to react.&#8221;</p>
<p>Dr. Fische advised that squidcrotch victims should be treated with care and respect. &#8220;Your first reaction upon seeing a friend or loved one with a cephalopod clinging to their crotch will be to double over in laughter, or perhaps take incriminating snapshots. But nothing could be more damaging to that individual&#8217;s sense of personal dignity. Except posting a video on the internet, I suppose.&#8221;</p>
<p>Research efforts have revealed that squidcrotch is spread from person to person, usually being transmitted from one friend to another after <strong>purchasing a peculiar bucket for L$50</strong>. Symptoms to be on the watch for include: moist, slimy underwear, an awkward feeling of satisfaction, and a large squid dangling from your doodly bits.</p>
<p>Dr. Fische urged against <strong>visiting <a href="http://slurl.com/secondlife/Dynamism/44/126/24">Cuddlefish Junction</a> between March 31 and April 5</strong>, citing a high risk of hilarity ensuing.</p>
]]></content:encoded>
			<wfw:commentRss>http://tentacolor.com/2009/03/31/psa-squidcrotch-epidemic-at-cuddlefish-junction/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Help Support Max the Virtual Guidedog!</title>
		<link>http://tentacolor.com/2009/03/29/help-support-max-the-virtual-guidedog/</link>
		<comments>http://tentacolor.com/2009/03/29/help-support-max-the-virtual-guidedog/#comments</comments>
		<pubDate>Sun, 29 Mar 2009 21:36:08 +0000</pubDate>
		<dc:creator>Jacek Antonelli</dc:creator>
		
		<category><![CDATA[Passions]]></category>

		<category><![CDATA[Snapshots]]></category>

		<guid isPermaLink="false">http://tentacolor.com/2009/03/29/help-support-max-the-virtual-guidedog/</guid>
		<description><![CDATA[
Virtual Helping Hands are having a fundraising benefit at Wheelies for continued development of Max the Virtual Guidedog.
I first blogged about the scripted guide dog last August. Since that time, the VHH team has made amazing progress! They&#8217;re playing a video at Wheelies of their recent RL presentation about Max, and it&#8217;s great to see [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/10858540@N04/3396527284/" title="Max the Virtual Guidedog at Wheelies"><img src="http://farm4.static.flickr.com/3622/3396527284_09722e32b9_m.jpg" alt="Max the Virtual Guidedog at Wheelies" class="aligncenter" /></a></p>
<p>Virtual Helping Hands are having a fundraising benefit at Wheelies for continued development of <a href="http://www.virtualguidedog.org/">Max the Virtual Guidedog</a>.</p>
<p>I first <a href="http://tentacolor.com/2008/08/30/the-scripted-leading-the-blind/">blogged about the scripted guide dog last August</a>. Since that time, the VHH team has made amazing progress! They&#8217;re playing a video at Wheelies of their recent RL presentation about Max, and it&#8217;s great to see how many technical obstacles they&#8217;ve overcome.</p>
<p><a href="http://www.flickr.com/photos/10858540@N04/3395724399/" title="Old Max and New Max"><img src="http://farm4.static.flickr.com/3443/3395724399_553b158fc6_m.jpg" alt="Old Max and New Max" class="alignright" /></a></p>
<p>VHH are now trying to raise funds to purchase some needed development software so they can continue enhancing <a href="http://virtualguidedog.org/tools/">Max Voice</a>, a cross-platform application providing text-to-speech for SL chat, as well as other assorted helpful functionality. The development software costs $550 &mdash; but the price is expected to go up drastically in mid-April, so they need to purchase it soon!</p>
<p>When I visited them earlier today, VHH had raised $100 of the needed $550. The benefit runs until midnight PST tonight (March 29).</p>
<p><span style="font-size: 120%;"><strong>You can help by donating L$ in SL at <a href="http://slurl.com/secondlife/Taupo/167/90/23">Wheelies</a> or via Paypal at <a href="http://VirtualHelpingHands.org">VirtualHelpingHands.org</a>. Any amount helps.</strong></span></p>
]]></content:encoded>
			<wfw:commentRss>http://tentacolor.com/2009/03/29/help-support-max-the-virtual-guidedog/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Say it with Tentacles</title>
		<link>http://tentacolor.com/2009/02/13/say-it-with-tentacles/</link>
		<comments>http://tentacolor.com/2009/02/13/say-it-with-tentacles/#comments</comments>
		<pubDate>Sat, 14 Feb 2009 03:20:43 +0000</pubDate>
		<dc:creator>Jacek Antonelli</dc:creator>
		
		<category><![CDATA[Cuddlefish Junction]]></category>

		<guid isPermaLink="false">http://tentacolor.com/?p=538</guid>
		<description><![CDATA[
Nothing says I can&#8217;t keep my tentacles off you! like a kissing squid that delivers your custom message. Tell them you care (and have an keenly developed sense of humour) with a Squidogram this Valentine&#8217;s Day.
The squid is L$50. The memories (and the lulz) are priceless.
Available now at Cuddlefish Junction and Loco Pocos Island.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://slurl.com/secondlife/Dynamism/47/102/4"><img src="http://tentacolor.com/wp-content/uploads/2009/02/squidogram_promo_med.jpg" alt="Squidogram promotional image: &quot;This Valentine&#039;s Day... say it with tentacles.&quot;" title="This Valentine&#039;s Day... say it with tentacles." class="size-medium wp-image-539 aligncenter" /></a></p>
<p>Nothing says <q>I can&#8217;t keep my tentacles off you!</q> like a <strong>kissing squid that delivers your custom message</strong>. Tell them you care (and have an keenly developed sense of humour) with a <strong><a href="http://tentacolor.com/2009/01/22/surprise-its-squidograms-at-loco-pocos/">Squidogram</a></strong> this Valentine&#8217;s Day.</p>
<p><span style="font-size: 120%;"><strong>The squid is L$50. The memories (and <a href="http://koreshan.blogspot.com/2008/02/squid-o-grams.html">the lulz</a>) are priceless.</strong></span></p>
<p>Available now at <a href="http://slurl.com/secondlife/Dynamism/47/102/4">Cuddlefish Junction</a> and <a href="http://slurl.com/secondlife/Loco%20Pocos%20Island/183/154/140">Loco Pocos Island</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://tentacolor.com/2009/02/13/say-it-with-tentacles/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Random UI Tip: Send an item through the IM window.</title>
		<link>http://tentacolor.com/2009/01/25/random-ui-tip-send-an-item-through-the-im-window/</link>
		<comments>http://tentacolor.com/2009/01/25/random-ui-tip-send-an-item-through-the-im-window/#comments</comments>
		<pubDate>Sun, 25 Jan 2009 19:00:54 +0000</pubDate>
		<dc:creator>Jacek Antonelli</dc:creator>
		
		<category><![CDATA[Interface]]></category>

		<category><![CDATA[Tips]]></category>

		<guid isPermaLink="false">http://tentacolor.com/?p=536</guid>
		<description><![CDATA[Here&#8217;s another random UI tip for you, this one discovered by McCabe Maxsted:
Drag and drop an inventory item into the IM window to send it to the person you&#8217;re IMing with. You don&#8217;t need to open their profile window! (This doesn&#8217;t work for group IMs, though.)
The next version of Imprudence will have a little reminder [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s another random UI tip for you, this one discovered by McCabe Maxsted:</p>
<p><strong>Drag and drop an inventory item into the IM window</strong> to send it to the person you&#8217;re IMing with. You don&#8217;t need to open their profile window! (This doesn&#8217;t work for group IMs, though.)</p>
<p>The next version of Imprudence will have a little reminder note in the IM window, but you can do this with any SL viewer right now!</p>
<p>The more you know!</p>
]]></content:encoded>
			<wfw:commentRss>http://tentacolor.com/2009/01/25/random-ui-tip-send-an-item-through-the-im-window/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Random UI Tip: Reset a slider to its default value</title>
		<link>http://tentacolor.com/2009/01/24/random-ui-tip-reset-a-slider-to-the-default-value/</link>
		<comments>http://tentacolor.com/2009/01/24/random-ui-tip-reset-a-slider-to-the-default-value/#comments</comments>
		<pubDate>Sat, 24 Jan 2009 19:00:32 +0000</pubDate>
		<dc:creator>Jacek Antonelli</dc:creator>
		
		<category><![CDATA[Interface]]></category>

		<category><![CDATA[Tips]]></category>

		<guid isPermaLink="false">http://tentacolor.com/?p=530</guid>
		<description><![CDATA[You find out the darnedest things, looking through the viewer source code.
For example, if you Ctrl-click on a slider bar in the SL viewer (or Imprudence), it will reset that slider to its default value.
The more you know!
P.S. This is what a slider bar looks like: 
]]></description>
			<content:encoded><![CDATA[<p>You find out the darnedest things, looking through the viewer source code.</p>
<p>For example, if you <strong>Ctrl-click on a slider bar</strong> in the SL viewer (or Imprudence), it will <strong>reset that slider to its default value</strong>.</p>
<p>The more you know!</p>
<p>P.S. This is what a slider bar looks like: <img src="http://tentacolor.com/wp-content/uploads/2009/01/slider_bar.png" alt="Example of a slider bar widget" title="Slider Bar" class="wp-image-531" style="vertical-align:middle;" /></p>
]]></content:encoded>
			<wfw:commentRss>http://tentacolor.com/2009/01/24/random-ui-tip-reset-a-slider-to-the-default-value/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Abstract Figure Sculpture</title>
		<link>http://tentacolor.com/2009/01/23/abstract-figure-sculpture/</link>
		<comments>http://tentacolor.com/2009/01/23/abstract-figure-sculpture/#comments</comments>
		<pubDate>Fri, 23 Jan 2009 22:51:56 +0000</pubDate>
		<dc:creator>Jacek Antonelli</dc:creator>
		
		<category><![CDATA[Art]]></category>

		<category><![CDATA[Building]]></category>

		<category><![CDATA[Projects]]></category>

		<category><![CDATA[Snapshots]]></category>

		<guid isPermaLink="false">http://tentacolor.com/2009/01/23/abstract-figure-sculpture/</guid>
		<description><![CDATA[  
An abstract sculpture I created on a whim. It&#8217;s 8 prims, created it in Blender in about 1 hour.
You can view it at my friend Skitty&#8217;s flower shop in Second Life. The sculpture is not for sale (but the pretty flowers are!).
]]></description>
			<content:encoded><![CDATA[<div style="width: 500px; margin-left: auto; margin-right: auto;" class="aligncenter"><a href="http://www.flickr.com/photos/10858540@N04/3221344544/" title="Abstract Figure 1b"><img src="http://farm4.static.flickr.com/3496/3221344544_f430c5c6a3_m.jpg" alt="Abstract Figure 1b" /> </a> <a href="http://www.flickr.com/photos/10858540@N04/3221344538/" title="Abstract Figure 1a by jjacek, on Flickr"><img src="http://farm4.static.flickr.com/3536/3221344538_a2a0b6295d_m.jpg" alt="Abstract Figure 1a" /></a></div>
<p>An abstract sculpture I created on a whim. It&#8217;s 8 prims, created it in Blender in about 1 hour.</p>
<p>You can view it at <a href="http://slurl.com/secondlife/Steiger/240/90/116">my friend Skitty&#8217;s flower shop</a> in Second Life. The sculpture is not for sale (but the pretty flowers are!).</p>
]]></content:encoded>
			<wfw:commentRss>http://tentacolor.com/2009/01/23/abstract-figure-sculpture/feed/</wfw:commentRss>
		</item>
	</channel>
</rss>
