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	<title>Tentacolor</title>
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	<link>http://tentacolor.com</link>
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		<title>Bai Bai, Cuddlefish Junction</title>
		<link>http://tentacolor.com/2010/05/31/bai-bai-cuddlefish-junction/</link>
		<comments>http://tentacolor.com/2010/05/31/bai-bai-cuddlefish-junction/#comments</comments>
		<pubDate>Mon, 31 May 2010 20:39:16 +0000</pubDate>
		<dc:creator>Jacek Antonelli</dc:creator>
				<category><![CDATA[Cuddlefish Junction]]></category>

		<guid isPermaLink="false">http://tentacolor.com/?p=824</guid>
		<description><![CDATA[
As I previously posted, Cuddlefish Junction is now closed and all products taken off the shelves. Thank you to all my customers over the years for your business! I hope my creations have touched you in many places ways.
]]></description>
			<content:encoded><![CDATA[<p><img src="http://tentacolor.com/wp-content/uploads/2010/05/baibai.jpg" alt="The Cuddlefish saying &quot;Bai Bai!&quot;" title="Bai Bai" width="400" height="200" class="aligncenter size-full wp-image-823" /></p>
<p><a href="http://tentacolor.com/2010/05/16/saying-goodbye-to-cuddlefish-junction/">As I previously posted</a>, Cuddlefish Junction is now closed and all products taken off the shelves. Thank you to all my customers over the years for your business! I hope my creations have touched you in many <del>places</del> <ins>ways</ins>.</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>May 30 is last day for Deliverator, Squidograms, and the rest</title>
		<link>http://tentacolor.com/2010/05/24/may-30-is-last-day-for-deliverator-squidograms-and-the-rest/</link>
		<comments>http://tentacolor.com/2010/05/24/may-30-is-last-day-for-deliverator-squidograms-and-the-rest/#comments</comments>
		<pubDate>Mon, 24 May 2010 19:28:51 +0000</pubDate>
		<dc:creator>Jacek Antonelli</dc:creator>
				<category><![CDATA[Cuddlefish Junction]]></category>

		<guid isPermaLink="false">http://tentacolor.com/?p=818</guid>
		<description><![CDATA[Don&#8217;t forget, May 30 is the last day to buy all Cuddlefish Junction products, including the Deliverator and Squidograms. Everything will be gone in a puff of smoke on May 31!
]]></description>
			<content:encoded><![CDATA[<p>Don&#8217;t forget, <a href="http://tentacolor.com/2010/05/16/saying-goodbye-to-cuddlefish-junction/">May 30 is the last day to buy all Cuddlefish Junction products</a>, including <a href="http://tentacolor.com/deliverator/">the Deliverator</a> and Squidograms. Everything will be gone in a puff of smoke on May 31!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Saying Goodbye to Cuddlefish Junction</title>
		<link>http://tentacolor.com/2010/05/16/saying-goodbye-to-cuddlefish-junction/</link>
		<comments>http://tentacolor.com/2010/05/16/saying-goodbye-to-cuddlefish-junction/#comments</comments>
		<pubDate>Mon, 17 May 2010 01:17:34 +0000</pubDate>
		<dc:creator>Jacek Antonelli</dc:creator>
				<category><![CDATA[Cuddlefish Junction]]></category>

		<guid isPermaLink="false">http://tentacolor.com/?p=814</guid>
		<description><![CDATA[I mentioned in my previous post that I was closing my store, Cuddlefish Junction, but making arrangements to sell some of my products (such as the Deliverator) through other SL stores. After further consideration, though, I&#8217;ve decided not to sell my products elsewhere, but rather discontinue them altogether. It&#8217;s simply not worth my time to [...]]]></description>
			<content:encoded><![CDATA[<p>I mentioned in <a href="http://tentacolor.com/2010/04/23/a-bittersweet-fourth-rezday/">my previous post</a> that I was closing my store, Cuddlefish Junction, but making arrangements to sell some of my products (such as <a href="http://tentacolor.com/deliverator/">the Deliverator</a>) through other SL stores. After further consideration, though, I&#8217;ve decided not to sell my products elsewhere, but rather discontinue them altogether. It&#8217;s simply not worth my time to bother with them anymore.</p>
<p>So, this blog post is to announce that <strong>Cuddlefish Junction is closing May 30</strong>. My XStreet listings are coming down that day as well, so the next two weeks are your last opportunity to purchase Deliverators, Squidograms, or my other products in SL.</p>
<p>Even after I&#8217;m gone, nearly all of my products should keep working forever (until LL does something to break them, anyway). The Deliverator is a bit different, though, since it relies on my server for looking up people&#8217;s UUIDs, and I don&#8217;t know how long I&#8217;ll be running this site. So, fair warning: some day in the future &mdash; it could be two months from now, or a year, or ten years &mdash; the Deliverator service will be shut down. If that concerns you, don&#8217;t buy one.</p>
<p>You can find all of my products at <a href="https://www.xstreetsl.com/modules.php?name=Marketplace&#038;MerchantID=155136">Cuddlefish Junction in SL</a>, or buy  the Deliverator, Squidogram, and Bubble Ride at <a href="https://www.xstreetsl.com/modules.php?name=Marketplace&#038;MerchantID=155136">my XStreet SL storefront</a>.</p>
<p>P.S. If you come by the store, be sure to give the Giant Octopus a goodbye kiss while you&#8217;re there.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>A Bittersweet Fourth Rezday</title>
		<link>http://tentacolor.com/2010/04/23/a-bittersweet-fourth-rezday/</link>
		<comments>http://tentacolor.com/2010/04/23/a-bittersweet-fourth-rezday/#comments</comments>
		<pubDate>Fri, 23 Apr 2010 19:47:21 +0000</pubDate>
		<dc:creator>Jacek Antonelli</dc:creator>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[LL policy woes]]></category>
		<category><![CDATA[Musings]]></category>

		<guid isPermaLink="false">http://tentacolor.com/?p=791</guid>
		<description><![CDATA[Yesterday, April 22, was my fourth rezday. It was four years ago yesterday that I logged in to Second Life for the first time, and the persona of Jacek Antonelli was born.
Yesterday was also the last rezday I&#8217;ll be celebrating in Second Life. A recent culmination of circumstances has pushed me away from Second Life, [...]]]></description>
			<content:encoded><![CDATA[<p>Yesterday, April 22, was my fourth rezday. It was four years ago yesterday that I logged in to Second Life for the first time, and the persona of Jacek Antonelli was born.</p>
<p>Yesterday was also the last rezday I&#8217;ll be celebrating in Second Life. A recent culmination of circumstances has pushed me away from Second Life, and triggered my migration to OpenSim. I&#8217;ll be wrapping up my affairs over the next month, then putting my Second Life account on the shelf. By this time next year, I expect SL to be mostly irrelevant to my day-to-day life. <span id="more-791"></span></p>
<p>I&#8217;ll explain why I&#8217;m leaving below, but I don&#8217;t want this to be a completely whiney frumple post. Yes, I&#8217;m leaving Second Life, but it has been a rich and amazing four years. Here are a few of the interesting things I&#8217;ve done in my time in Second Life (in no particular order):</p>
<ul>
<li>Built hundreds of silly little things as part of a weekly speed-building competition at <a href="http://wiki.secondlife.com/wiki/Shelter">The Shelter</a>.</li>
<li>Worked a variety of odd-jobs: scripter, texturer, builder, animator, artist, teacher, clothing designer, shop owner, and more.</li>
<li>Taught dozens of students how to build with prims. (I was an instructor at <a href="http://www.nci-sl.org/" title="New Citizens, Inc.">NCI</a> for several months, teaching one class at first, then later three.)</li>
<li>Exhibited my artwork in several virtual galleries.</li>
<li>Discovered countless things about myself that I never knew.</li>
<li>Met the best friends I&#8217;ve ever known. (And hope to keep even after I&#8217;ve left.)</li>
<li>Fell head-over-heels in love. (More than once.)</li>
<li>Opened up a shop to sell several of my creations. (Some were <a href="http://tentacolor.com/deliverator/">more useful</a> than <a href="http://tentacolor.com/2008/02/08/new-cj-kissing-squidogram-for-valentines-day/">others</a>).</li>
<li>Earned thousands of US dollars working as a metaverse development contractor. (And found out how much fun it is to pay self-employment taxes.)</li>
<li>Created a series of <a href="http://tentacolor.com/tag/chibi/">&#8220;chibi&#8221; comics</a> featuring toon versions of me and my friends in various silly situations.</li>
<li>Organized the Creator&#8217;s Playgroup, a small group of friends who would do show-and-tells, themed creation games, and collaborative builds.</li>
<li>Exploited a short-lived server glitch in order to build a <a href="http://tentacolor.com/2008/05/19/giant-octopus/">giant megaprim sculpty octopus</a>.</li>
<li>Won second place for <a href="http://tentacolor.com/2008/06/30/user-interface-contest-entry/">my entry</a> in a <a href="http://dusanwriter.com/index.php/2008/08/12/congratulations-ui-contest-winners/">UI design contest</a>, earning a cash prize of over USD $700. (I also earned a multi-post tirade about the Leninist and anti-populist concepts my design supposedly exhibited, and about the downfall of the SL economy that would occur if I ever had the opportunity to implement my design. That was almost as good as the $700.)</li>
<li>Owned a variety of homes: a modernist house built into the side of a cliff overlooking an icy waterfall; a peaceful garden facing out to the sea; and a sky platform high above a volcanic island that resembles a sea creature when viewed from above.</li>
<li>Took an epic multi-day sailing trip of the mainland waterways, navigating my trusty Flying Tako through narrow channels, shallow waters, and hundreds of perilous sim border crossings &mdash; and lived to tell the tale. (My motto and catch phrase was &#8220;Sand bars and ban lines be damned!&#8221;)</li>
<li>Developed a <a href="http://tentacolor.com/sl-animation-for-blender-newbs/">tool to create avatar animations with Blender</a>. (Then gave it away for free.)</li>
<li>Attended the Resident Experience Team Office Hours for months, providing feedback, ideas, and patches.</li>
<li>Organized the <a href="https://wiki.secondlife.com/wiki/User_Experience_Interest_Group">User Experience Interest Group</a> after the Resident Experience Team abandoned the above mentioned office hours. (We&#8217;ve met weekly for a year and a half, generating <a href="https://wiki.secondlife.com/wiki/User_Experience_Interest_Group/Transcripts">countless great ideas</a> for Linden Lab to ignore.)</a></li>
<li>Contributed numerous software patches to improve the Second Life viewer. (Linden Lab even got around to using a few of them, eventually.)</li>
<li>Got fed up with LL and <a href="http://imprudenceviewer.org">started a new viewer project</a> with my friend McCabe &mdash; despite neither of us being much good at C++ at the time.</li>
</ul>
<p>So you could hardly call my time in Second Life dull. There were ups and down, excitement and frustration, good times and bad. All considered, I&#8217;ve had a good run in SL. But the time has come to move on.</p>
<p>I&#8217;m sure some of you have guesses about why I&#8217;m leaving, but it&#8217;s not as simple as it seems. I could point to the <a href="http://imprudenceviewer.org/2010/03/26/an-important-announcement-regarding-the-third-party-viewer-policy/">kerfuffle over the Third-Party Viewer (TPV) policy</a> as the reason for leaving, and people would nod in understanding. But that&#8217;s not the whole story.</p>
<p>True, after the annoucement of the new <a href="http://secondlife.com/corporate/tos.php">Terms of Service</a> (which requires you agree to the new policy), I was certain I would <em>have</em> to leave SL and cancel my account before April 30 to avoid the legal implications of an overreaching and ill-conceived policy. But the policy has recently been revised enough that, although I still don&#8217;t like the policy, it&#8217;s no longer an urgent danger that prevents me from logging in.</p>
<p>So, I could stay in Second Life &mdash; if I wanted to.</p>
<p>But you see, by my own nature, I&#8217;m a creator. I can&#8217;t help creating things. It&#8217;s what I do, and I love to do it. It&#8217;s what attracted me to Second Life in the first place. SL was the ultimate canvas, a &#8220;game&#8221; where the goal was to create and share cool things with other people. My own skillset and interests in art, computer graphics, and programming served me extremely well in SL. There wasn&#8217;t (and still isn&#8217;t) much in SL that I couldn&#8217;t do if I applied myself to it. And as you can see from the sizable list above, I&#8217;ve tasted a huge variety of what SL has to offer.</p>
<p>Yet for the past year or two, I&#8217;ve had the growing feeling that the things I enjoyed about Second Life have been slipping away. I attribute this feeling to a number of factors:</p>
<ul>
<li><strong>Frequent policy missteps by Linden Lab.</strong> Seriously, LL screws up so often that I have an entire <a href="http://tentacolor.com/category/musings/gripe/ll-policy-woes/">blog category devoted to their messes</a>. After a while, I just stopped caring enough to even write about it. Linden Lab pulling a serious policy gaff has become less novel than a cat playing the piano on YouTube, and far more depressing. A cat can learn to paw at the piano keys, but Linden Lab apparently can&#8217;t learn to respect or understand its user base.</li>
<li><strong>A gradual shift in Linden Lab&#8217;s corporate culture.</strong> When I first signed up for Second Life, Linden Lab felt like a cool, creative company full of awesome people who were passionate about SL. Today, Linden Lab still has plenty of awesome people, but it&#8217;s not a cool, creative company anymore &mdash; because the people with a real passion for SL aren&#8217;t the ones driving the company anymore. Maybe it&#8217;s inevitable that as a startup grows, the suits take over and it becomes focused more on profits and other serious-business-type stuff, and less on making something cool. But that inevitability doesn&#8217;t make it any less unpleasant.</li>
<li><strong>A growing cynicism towards Linden Lab among Residents.</strong> This goes hand in hand with the policy missteps and corporate culture shift. Unfortunately, there is a vicious cycle at work here. As a whole, Linden Lab doesn&#8217;t understand the Residents, so it frequently does things that upset and anger them. Having been burned by Linden Lab in the past, Residents habitually see everything the Lindens do and say in the worst possible light, and frequently overreact and lash out. These negative reactions from the Residents drive the Lindens further away, so that they understand and relate to the Residents even less, and are more likely to do things that upset them. Both sides started the cycle, and both sides perpetuate it. (Myself included, I&#8217;m afraid.)</li>
<li><strong>An increasing prevalence of fear, intolerance, greed, pettiness, and viciousness among the Resident population.</strong> For as long as I have been in Second Life, there have been doomcriers, bigots, moneygrubbers, and drama mongers. But they were just a nuisance, fringe elements that the rest of us shrugged off as we went about our lives. But today, those things are an integral part of the culture and mindset of Second Life. The dwindling percentage of Residents who are here to create, learn, and enjoy life are being overwhelmed by individuals whose lives are ruled by the most base and destructive aspects of human nature. Or so it seems to me. Maybe I&#8217;m just getting crotchety in my &#8220;old age&#8221;, and resentful of a new generation of Residents with a different set of values. But regardless of whether the phenomenon is real or just my perception, Second Life no longer feels like a haven for folk like me.</li>
<li><strong>My own shift towards more serious occupations.</strong> When I first joined Second Life, I enjoyed it tremendously. I learned new things daily, socialized with friends constantly, created and experimented freely, and explored the grid, eyes wide with wonder. Over time, though, I became more involved in &#8220;serious&#8221; things, and began to accumulate obligations. Teaching, running a shop, working as a contractor, organizing groups, maintaining a viewer, helping users and customers. The carefree days of my virtual youth are long gone; I&#8217;ve drifted away from my old friends, and my emotional connection to SL has frayed. Sure, I could make changes in my life to become more involved in the fun parts of Second Life. But given the overall situation, it makes more sense to start again in OpenSim.</li>
</ul>
<p>So you see, the TPV policy was simply the impetus to act on my growing dissatisfaction with Linden Lab and Second Life. If the TPV policy hadn&#8217;t been so screwed up, I wouldn&#8217;t be leaving <em>right now</em>, but my departure was inevitable given the way things have been going. (Besides, given Linden Lab&#8217;s reputation for making exactly the same mistakes every time they introduce a new policy change, I doubt they were capable of <em>not</em> screwing up the TPV policy.)</p>
<p>So, what&#8217;s next for me? The exciting frontier of OpenSim, that&#8217;s what!</p>
<p>I&#8217;ve always wanted to have my own sim to mess around with, but a Second Life sim has always been prohibitively expensive for me. (A full SL sim costs USD $295/month, plus a $1000 set up fee). Now I have my own self-managed sim on <a href="http://osgrid.org">OSGrid</a> with free uploads, an unlimited prim count, megaprims however I want them, <a href="http://www.meta7.com/wiki.php?page=LightShare">LightShare</a> server-side windlight control, and precise collision meshes for sculpties &mdash; for a paltry USD $15/month.</p>
<p>So for me, OpenSim is a creative paradise. A giant, octopus-shaped creative paradise.</p>
<p><a href="http://www.flickr.com/photos/jjacek/4534310654/in/set-72157623887512038/" title="My OpenSim region, Tentacolonia"><img src="http://farm3.static.flickr.com/2784/4534310654_f05fbe52ed_m.jpg" alt="My OpenSim region, Tentacolonia" class="aligncenter" /></a></p>
<p>That said, OpenSim is still a rough and rugged frontier. I happen to enjoy that fact, and my skills are put to good use there. The reason I can run a sim for only $15/month is because I have the technical know-how to set it up and manage it myself. Less technically-inclined people should expect to pay in the range of $40-$100 per month for a managed sim from a commercial OpenSim host. Still, it&#8217;s a bargain compared to Second Life.</p>
<p>But OpenSim is certainly not for everyone. There are still plenty of glitches, and there aren&#8217;t all the amenities of Second Life. The number of users is much smaller than Second Life, and they are spread across <a href="http://opensimulator.org/wiki/Grid_List">a large number of separate grids</a>. There&#8217;s not nearly as much content as there is in SL, and generally not &#8220;professional quality&#8221;. Not all of the grids have any money system, so you won&#8217;t find such a bustling commercial economy as you do in SL. But the flip side of all this is the fact that it&#8217;s easy to make a name for yourself in OpenSim if you&#8217;re open, friendly, and have a bit of talent.</p>
<p>I&#8217;m sure I&#8217;ll be happy pioneering OpenSim; it&#8217;s a good fit for me. As for my plans with Second Life, I&#8217;ll be tying up loose ends over the next month. I&#8217;ll be closing down Cuddlefish Junction soon, but I&#8217;m making arrangements for my most popular products to be sold through other shops.</p>
<p>I&#8217;m not disappearing, though. I&#8217;ll still be responding to emails, I&#8217;ll still be on <a href="http://www.plurk.com/jjacek/invite">Plurk</a>, and I&#8217;ll be posting here about my adventures with OpenSim. I&#8217;m not cancelling my SL account, and I&#8217;ll probably drop in from time to time to export my creations or attend special events. In fact, given how infrequently I&#8217;ve been logging in over the past year, hardly anyone would have even noticed the change if I hadn&#8217;t said anything.</p>
<p>So, this isn&#8217;t really a goodbye; I&#8217;m just moving down the block. See you around the metaverse!</p>
]]></content:encoded>
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		<title>Xmas Octopus Freebie from Meriken Co.</title>
		<link>http://tentacolor.com/2009/12/23/xmas-octopus-freebie-from-meriken-co/</link>
		<comments>http://tentacolor.com/2009/12/23/xmas-octopus-freebie-from-meriken-co/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 23:56:38 +0000</pubDate>
		<dc:creator>Jacek Antonelli</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://tentacolor.com/2009/12/23/xmas-octopus-freebie-from-meriken-co/</guid>
		<description><![CDATA[
Meriken Co. has a nicely sculpted and textured freebie octopus to wear on your head! It&#8217;s even wearing a festive holly cluster. Such a stylish cephalopod!
You can get it at Meriken Co. in SL.
Thanks to Peter Stindberg for telling me about it!
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/jjacek/4209168591/" title="The latest fashion from Japan"><img src="http://farm5.static.flickr.com/4005/4209168591_3ac9b5789b_m.jpg" alt="The latest fashion from Japan" class="aligncenter" /></a></p>
<p><a href="http://merikenco.blogspot.com/">Meriken Co.</a> has a nicely sculpted and textured freebie octopus to wear on your head! It&#8217;s even wearing a festive holly cluster. Such a stylish cephalopod!</p>
<p>You can <a href="http://slurl.com/secondlife/Japan/79/200/25">get it at Meriken Co.<la> in SL.</p>
<p>Thanks to <a href="http://stindberg.blogspot.com/">Peter Stindberg</a> for telling me about it!</p>
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		<title>Send your holiday greetings with the Deliverator</title>
		<link>http://tentacolor.com/2009/12/19/deliverator-holiday-greetings/</link>
		<comments>http://tentacolor.com/2009/12/19/deliverator-holiday-greetings/#comments</comments>
		<pubDate>Sun, 20 Dec 2009 01:13:55 +0000</pubDate>
		<dc:creator>Jacek Antonelli</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[cephalopodmas]]></category>
		<category><![CDATA[deliverator]]></category>
		<category><![CDATA[squidogram]]></category>

		<guid isPermaLink="false">http://tentacolor.com/?p=784</guid>
		<description><![CDATA[It&#8217;s that time of year again: time to plug my products remind you how easy it is to send your holiday cards and invitations with the Deliverator!
Instead of going through the chore of opening your friend&#8217;s profiles and dragging the item onto them, one by one, until you get RDNDI (Repetitive Drag-N-Drop Injury) &#8212; just [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s that time of year again: time to <del>plug my products</del> remind you how easy it is to send your holiday cards and invitations with <a href="http://tentacolor.com/deliverator/">the Deliverator</a>!</p>
<p>Instead of going through the chore of opening your friend&#8217;s profiles and dragging the item onto them, one by one, until you get RDNDI (Repetitive Drag-N-Drop Injury) &#8212; just <a href="http://tentacolor.com/deliverator/">put the item and a list of recipients into your Deliverator</a> and let it do the boring part while you munch on gingerbread cookies and watch TV.</p>
<p>The Deliverator can be <a href="https://www.xstreetsl.com/modules.php?name=Marketplace&#038;file=item&#038;ItemID=1520040">yours for just L$500</a>, and will serve you dutifully and lovingly, again and again. ;)</p>
<p>P.S. Don&#8217;t forget, <a href="http://www.cephalopodmas.com/">Cephalopodmas</a> is just 3 days away! A <a href="https://www.xstreetsl.com/modules.php?name=Marketplace&#038;file=item&#038;ItemID=840413">Squidogram</a> always makes for a slimy and surprising souvenier for that special someone. Just L$50, with <a href="https://www.xstreetsl.com/modules.php?name=Marketplace&#038;file=item&#038;ItemID=840537">5 packs</a> and <a href="https://www.xstreetsl.com/modules.php?name=Marketplace&#038;file=item&#038;ItemID=840543">10 packs</a> at a discount!</p>
]]></content:encoded>
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		<title>It&#8217;s not for you.</title>
		<link>http://tentacolor.com/2009/12/05/its-not-for-you/</link>
		<comments>http://tentacolor.com/2009/12/05/its-not-for-you/#comments</comments>
		<pubDate>Sat, 05 Dec 2009 08:34:37 +0000</pubDate>
		<dc:creator>Jacek Antonelli</dc:creator>
				<category><![CDATA[Musings]]></category>

		<guid isPermaLink="false">http://tentacolor.com/?p=776</guid>
		<description><![CDATA[Linden Lab announced yesterday that they&#8217;ll be starting Linden Homes a new land program to entice users into upgrading by providing premium users with a free 512 sq.m. mainland plot, including an unfurnished house. There will be some restrictions on the parcel, though: &#8220;the house cannot be removed and the parcels cannot be sold, joined, [...]]]></description>
			<content:encoded><![CDATA[<p>Linden Lab announced yesterday that they&#8217;ll be <a href="https://blogs.secondlife.com/community/land/blog/2009/12/04/home-is-where-you-hang-your-avatars-hat">starting Linden Homes</a> a new land program to entice users into upgrading by providing premium users with a free 512 sq.m. mainland plot, including an unfurnished house. There will be some restrictions on the parcel, though: &#8220;the house cannot be removed and the parcels cannot be sold, joined, terraformed or divided. Events and classifieds cannot be created for these parcels; only Premium Members can own them, and only one per account.&#8221;</p>
<p>I&#8217;ve heard some grumbling from various established Residents, along the lines of, &#8220;Why do they think I would want this?&#8221; Indeed, it&#8217;s a really weak incentive for existing premium users who are already established in Second Life. A small parcel you can&#8217;t sell, a house that you can&#8217;t change or remove, and no events or classified listings allowed? <em>Pshaw!</em> Who would want that, when you can own your own, fully featured and customizable land?</p>
<p>Well, to all the people unimpressed with LL&#8217;s offering, allow me to point something out: <strong>It&#8217;s not <em>for</em> you.</strong> Or for me, or anyone else who has owned or rented land before.</p>
<p>The Lindens <strong>don&#8217;t</strong> think <em>we</em> would want this. They probably don&#8217;t care much what <em>we</em> think about it. We&#8217;re simply not part of the target market for this program. For an established land owner to ask, &#8220;Why do they think I would want a Linden Home?&#8221;, is like a professional mountain biker scoffing, &#8220;Bah! This bike shop sells training wheels! Why do they think I would want training wheels?&#8221;</p>
<p>If you want to evaluate the effectiveness of this plan, you must consider its goals. Jack Linden writes in the announcement:</p>
<blockquote cite="https://blogs.secondlife.com/community/land/blog/2009/12/04/home-is-where-you-hang-your-avatars-hat"><p>A key aim for the beta is to provide easy entry into inworld home ownership (especially for new Residents) while not competing with estate owners. These estates do an amazing job of providing quality experiences for Residents. We want to create an on-ramp so new Resident can learn how valuable and simple owning land can be, but then move naturally on to larger parcels elsewhere.</p></blockquote>
<p>The Linden Homes program is the spiritual successor of the ill-fated First Land program of years ago. Jack Linden wrote <a href="https://blogs.secondlife.com/community/features/blog/2007/02/20/first-land-program-to-end">when the First Land program was discontinued</a>, way back in February 2007:</p>
<blockquote cite="https://blogs.secondlife.com/community/features/blog/2007/02/20/first-land-program-to-end"><p>The First Land program was put in place to encourage land ownership for those moving up to Premium membership. Increasingly we have found that these cheap L$1 per meter parcels were not benefitting those people as intended. Because of the low price, they were being immediately sold, or bought via alts, purely for profit.</p></blockquote>
<p>So, the goals of this plan would seem to be:</p>
<ul>
<li>Entice non-land-owners into upgrading to premium accounts.</li>
<li>Introduce more users to the benefits of land ownership.</li>
<li>Provide a safe and positive first experience with land ownership.</li>
<li>Encourage users to move on to full-fledged land ownership afterwards.</li>
<li>Prevent the new land from entering the commercial land market.</li>
<li>Avoid directly competing with estate owners and land rental businesses.</li>
</ul>
<p>We&#8217;ll see whether the plan will actually achieve these goals in the months to come, but I think there&#8217;s a very good chance that it will be successful. The Lindens have clearly put thought into this, and learned from the problems of the old First Land program &mdash; even the ones they didn&#8217;t mention directly, like the unattractive sprawling masses of tightly-packed &#8220;shoebox homes&#8221; that one would find all over the First Land areas. </p>
<p>What&#8217;s more, there seem to be very few downsides, and few ways in which the plan could seriously backfire. Of course, many estate owners and landlords/ladies will probably stamp their feet and curse Linden Lab for competing with them. The wiser and more far-sighted of them, though, will be pleased that LL is growing a new crop of future customers for them.</p>
<p>All in all, this is one of the best plans I&#8217;ve seen come out of Linden Lab in a long time. Well thought out, well communicated, with their goals and motives laid out in the open. It&#8217;s not often I get to say this, but gold star to the Lindens on this one.</p>
<p>Now, returning to the current premium owners who are bemoaning the fact that this offer is useless to them: notice that none of the goals is &#8220;provide an additional incentive for established land owners to keep their premium account&#8221;. This plan isn&#8217;t about you.</p>
<p>So when you ask, &#8220;Why does Linden Lab think I would want this?&#8221;, what you&#8217;re really asking is, &#8220;Why is Linden Lab paying attention to someone other than me?&#8221; Whether we established Residents like it or not, the answer to that question is obvious and simple: Linden Lab is a business, and they have judged that it&#8217;s more profitable to put most of their effort attracting new customers, than to spend their days fawning over the ones who keep coming back anyway.</p>
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		<title>What new features would make SL a better machinima platform?</title>
		<link>http://tentacolor.com/2009/10/15/machinima-discussion/</link>
		<comments>http://tentacolor.com/2009/10/15/machinima-discussion/#comments</comments>
		<pubDate>Thu, 15 Oct 2009 06:28:19 +0000</pubDate>
		<dc:creator>Jacek Antonelli</dc:creator>
				<category><![CDATA[Musings]]></category>

		<guid isPermaLink="false">http://tentacolor.com/?p=771</guid>
		<description><![CDATA[Tomorrow, October 15 from 3-4 PM SLT, we&#8217;ll be having a discussion at UXIG about new features and improvements to the SL viewer that would improve Second Life (and OpenSim) as a platform for creating machinima.
We&#8217;d especially love to hear from machinimists who are currently working with Second Life:

What are the most frustrating or annoying [...]]]></description>
			<content:encoded><![CDATA[<p>Tomorrow, October 15 from 3-4 PM SLT, <a href="https://lists.secondlife.com/pipermail/sl-ux/2009-October/000321.html">we&#8217;ll be having a discussion</a> at <a title="SL User Experience Interest Group" href="https://wiki.secondlife.com/wiki/User_Experience_Interest_Group">UXIG</a> about new features and improvements to the SL viewer that would improve Second Life (and OpenSim) as a platform for creating <a href="http://en.wikipedia.org/wiki/Machinima">machinima</a>.</p>
<p>We&#8217;d especially love to hear from machinimists who are currently working with Second Life:</p>
<ul>
<li>What are the most frustrating or annoying aspects of working with SL to make machinima?</li>
<li>What new features would help make SL machinima easier, better quality, or more expressive than it is now?</li>
</ul>
<p>The in-world discussion will be tomorrow, October 15 from 3-4 PM SLT (i.e. Pacific time) at <a href="http://slurl.com/secondlife/Hippotropolis/43/104/25">Hippotropolis</a> in Second Life. If you can&#8217;t attend the in-world discussion, I&#8217;d still love to have your comments here on this blog post, <a href="http://www.plurk.com/p/29ubwa">on Plurk</a>, or on the <a href="https://lists.secondlife.com/cgi-bin/mailman/listinfo/sl-ux">SL-UX mailing list</a>!</p>
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		<title>Chibi Animation Test</title>
		<link>http://tentacolor.com/2009/10/11/chibi-animation-test/</link>
		<comments>http://tentacolor.com/2009/10/11/chibi-animation-test/#comments</comments>
		<pubDate>Sun, 11 Oct 2009 18:09:48 +0000</pubDate>
		<dc:creator>Jacek Antonelli</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[chibi]]></category>

		<guid isPermaLink="false">http://tentacolor.com/?p=758</guid>
		<description><![CDATA[O HAI THERE!

This is my first experiment in animating SVG with JavaScript! The image was created in Inkscape, then I edited the XML to add JavaScript code to adjust the arm&#8217;s rotation every 35 milliseconds. This is my second JavaScript program ever!
It should work correctly on most modern browsers. If you don&#8217;t see the arm [...]]]></description>
			<content:encoded><![CDATA[<p><strong>O HAI THERE!</strong><br />
<iframe style="width: 160px; height: 275px; border: 0px;" src="http://tentacolor.com/files/2009/10/11/chibi2.svg"></iframe></p>
<p>This is my first experiment in animating <a href="http://en.wikipedia.org/wiki/Scalable_Vector_Graphics">SVG</a> with JavaScript! The image was created in <a href="http://inkscape.org/">Inkscape</a>, then I edited the XML to add JavaScript code to adjust the arm&#8217;s rotation every 35 milliseconds. This is my second JavaScript program ever!</p>
<p>It should work correctly on most modern browsers. If you don&#8217;t see the arm moving, you may need to turn on JavaScript. If you don&#8217;t see the image at all, you should upgrade to a browser with SVG support, like Firefox or Chrome!</p>
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		<title>Bypass an Anti-Inspect Shield in 3 Easy Steps</title>
		<link>http://tentacolor.com/2009/09/17/bypass-an-anti-inspect-shield-in-3-easy-steps/</link>
		<comments>http://tentacolor.com/2009/09/17/bypass-an-anti-inspect-shield-in-3-easy-steps/#comments</comments>
		<pubDate>Thu, 17 Sep 2009 21:25:34 +0000</pubDate>
		<dc:creator>Jacek Antonelli</dc:creator>
				<category><![CDATA[Gripes]]></category>
		<category><![CDATA[Guides, How-Tos & Tips]]></category>

		<guid isPermaLink="false">http://tentacolor.com/2009/09/17/bypass-an-anti-inspect-shield-in-3-easy-steps/</guid>
		<description><![CDATA[The SL fashion world has spawned a bizarre and mysterious type of device known as the anti-inspect shield. The primary purpose of these devices is to deter other people from checking the names and creators of attachments you are wearing, so that they can&#8217;t go and buy the same things you did and copy your [...]]]></description>
			<content:encoded><![CDATA[<p>The SL fashion world has spawned a bizarre and mysterious type of device known as the <strong>anti-inspect shield.</strong> The primary purpose of these devices is to deter other people from checking the names and creators of attachments you are wearing, so that they can&#8217;t go and buy the same things you did and copy your &#8220;style&#8221;. The shields accomplish this by surrounding your avatar in many layers of transparent prims, so that other people can&#8217;t right click and Inspect your other attachments &mdash; their click will hit the shield instead.</p>
<p>Anti-inspect shields are a contentious issue for many reasons. Not the least of these is that it deprives designers of the new customers they could have gained from people seeing and admiring your outfit, and finding out who made it. But just as bad is that they severely reduce your framerate and the framerate of everyone around you, as Gabby Panacek <a href="http://atomicvalley.com/?p=450">has demonstrated</a>.</p>
<p>Hurting the creators of the items you love, and slashing everyone&#8217;s framerates in the process? Well, that&#8217;s pretty vain and selfish, but maybe it&#8217;s worth it to stop &#8220;copycats&#8221; from stealing your style? Perhaps it would be, if the shields actually stopped people from inspecting your attachments &mdash; <em>but they don&#8217;t.</em></p>
<p>In fact, there&#8217;s an extremely quick and easy way to completely bypass the shields, and you don&#8217;t even have to fiddle around trying to get the right camera angle. All it takes is 3 easy steps, which I&#8217;ll demonstrate with Caer Balogh&#8217;s lovely <del>brown paper bag</del> &#8220;Advanced Fashion Shield 1.0&#8243;, which Gabby kindly passed on to me. It&#8217;s just as useless as the real shields at stopping people from inspecting, but doesn&#8217;t hurt your framerate, and is way more stylish.</p>
<p><a href="http://www.flickr.com/photos/jjacek/3929288381/sizes/o/" title="Bypass Anti-Inspect Shield in 3 Easy Steps"><img src="http://farm3.static.flickr.com/2550/3929288381_e7bdb721bf.jpg" alt="Bypass Anti-Inspect Shield in 3 Easy Steps" class="aligncenter" /></a></p>
<ol>
<li>Enable Advanced &gt; Rendering &gt; Hide Selected. (Use Ctrl-Alt-Shift-D to turn on the Advanced menu if you need to.)</li>
<li>Open Edit mode (Ctrl-3) and click on the shield to select it. It will disappear from your view (except for its outline). If the person is wearing multiple shields, you can hold Shift and continue to click them until you have selected (and thus hidden) them all.</li>
<li>Click on the attachment you want to inspect.</li>
</ol>
<p>Even the biggest, primmiest, laggiest shield, whether scripted or unscripted, sculpty or nonsculpty, can be bypassed in just a few clicks using this method.</p>
<p>So if you have a shield, please, take it off. All you&#8217;re doing is making SL less enjoyable for yourself and everyone around you.</p>
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		<slash:comments>8</slash:comments>
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