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	<title>Comments for Tentacolor</title>
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	<link>http://tentacolor.com</link>
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		<title>Comment on Project: Animation Export from Blender (update) by peter</title>
		<link>http://tentacolor.com/2007/12/17/project-animation-export-from-blender-update/comment-page-1/#comment-2320</link>
		<dc:creator>peter</dc:creator>
		<pubDate>Sun, 07 Mar 2010 22:11:12 +0000</pubDate>
		<guid isPermaLink="false">http://tentacolor.com/?p=213#comment-2320</guid>
		<description>is there any possibility to teach me up</description>
		<content:encoded><![CDATA[<p>is there any possibility to teach me up</p>
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		<title>Comment on Project: Animation Export from Blender (update) by ganesh shetty</title>
		<link>http://tentacolor.com/2007/12/17/project-animation-export-from-blender-update/comment-page-1/#comment-2319</link>
		<dc:creator>ganesh shetty</dc:creator>
		<pubDate>Sun, 07 Mar 2010 12:41:44 +0000</pubDate>
		<guid isPermaLink="false">http://tentacolor.com/?p=213#comment-2319</guid>
		<description>how much education want for animation diplomo?</description>
		<content:encoded><![CDATA[<p>how much education want for animation diplomo?</p>
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		<title>Comment on It&#8217;s not for you. by anon</title>
		<link>http://tentacolor.com/2009/12/05/its-not-for-you/comment-page-1/#comment-2298</link>
		<dc:creator>anon</dc:creator>
		<pubDate>Thu, 10 Dec 2009 16:11:58 +0000</pubDate>
		<guid isPermaLink="false">http://tentacolor.com/?p=776#comment-2298</guid>
		<description>As someone said on another blog recently, it&#039;s a &#039;nasty business&#039; where someone claims their concern for newbies&#039; welfare is born of higher principles, when it&#039;s really all about their own business advantage and self-aggrandizement.</description>
		<content:encoded><![CDATA[<p>As someone said on another blog recently, it&#8217;s a &#8216;nasty business&#8217; where someone claims their concern for newbies&#8217; welfare is born of higher principles, when it&#8217;s really all about their own business advantage and self-aggrandizement.</p>
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		<title>Comment on It&#8217;s not for you. by Free Hobbit Holes! &#171; Dale Innis&#8217;s Weblog</title>
		<link>http://tentacolor.com/2009/12/05/its-not-for-you/comment-page-1/#comment-2297</link>
		<dc:creator>Free Hobbit Holes! &#171; Dale Innis&#8217;s Weblog</dc:creator>
		<pubDate>Mon, 07 Dec 2009 15:53:43 +0000</pubDate>
		<guid isPermaLink="false">http://tentacolor.com/?p=776#comment-2297</guid>
		<description>[...] read Jacek Antonelli on the subject, and she is hopeful that this will turn out to be a good thing even for the people [...]</description>
		<content:encoded><![CDATA[<p>[...] read Jacek Antonelli on the subject, and she is hopeful that this will turn out to be a good thing even for the people [...]</p>
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		<title>Comment on It&#8217;s not for you. by Jacek Antonelli</title>
		<link>http://tentacolor.com/2009/12/05/its-not-for-you/comment-page-1/#comment-2296</link>
		<dc:creator>Jacek Antonelli</dc:creator>
		<pubDate>Sat, 05 Dec 2009 19:50:47 +0000</pubDate>
		<guid isPermaLink="false">http://tentacolor.com/?p=776#comment-2296</guid>
		<description>Welcome, Prokofy! Your comment was just the thing this post needed to balance out the overly calm and rational writing style I tend to fall into. Thank you muchly!</description>
		<content:encoded><![CDATA[<p>Welcome, Prokofy! Your comment was just the thing this post needed to balance out the overly calm and rational writing style I tend to fall into. Thank you muchly!</p>
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		<title>Comment on It&#8217;s not for you. by Prokofy Neva</title>
		<link>http://tentacolor.com/2009/12/05/its-not-for-you/comment-page-1/#comment-2295</link>
		<dc:creator>Prokofy Neva</dc:creator>
		<pubDate>Sat, 05 Dec 2009 19:18:48 +0000</pubDate>
		<guid isPermaLink="false">http://tentacolor.com/?p=776#comment-2295</guid>
		<description>You are such a suck-up, Jacek, why not just go ahea and *become* a Linden?!

Every single thing you claim is false.

Non land-owners could get an island rental and more Lindens for their $10 -- and the limitations would induce them to spend more elsewhere if they cross that threshold.

The notion of land ownership is destroyed by having a socialist communal apartment type of arrangement where you can&#039;t sell the property.

The owners don&#039;t own the land and are stuck with the house -- that isn&#039;t introducing anybody into ownership, but only to dependency, like government projects. 

The areas are likely to prove magnets to griefers and scammers as the old first land did.

Users don&#039;t move on to full-fledged mainland ownership, but move to island rentals or homesteads. I know, because I have enormous experience in running newbie villages and I know only a small percentage buy mainland after a mainland rental.

Preventing land from entering the commercial market might seem like a solution to flipping, but any encroachments on the market end up undercutting the entire concept of market.

And of course this *does* keep directly most of all with mainland rentals, which would find it hard to pay for 117 prims, and provide 117 prims for decorating on a 512 m2 without loss. It also competes with prefab makers.</description>
		<content:encoded><![CDATA[<p>You are such a suck-up, Jacek, why not just go ahea and *become* a Linden?!</p>
<p>Every single thing you claim is false.</p>
<p>Non land-owners could get an island rental and more Lindens for their $10 &#8212; and the limitations would induce them to spend more elsewhere if they cross that threshold.</p>
<p>The notion of land ownership is destroyed by having a socialist communal apartment type of arrangement where you can&#8217;t sell the property.</p>
<p>The owners don&#8217;t own the land and are stuck with the house &#8212; that isn&#8217;t introducing anybody into ownership, but only to dependency, like government projects. </p>
<p>The areas are likely to prove magnets to griefers and scammers as the old first land did.</p>
<p>Users don&#8217;t move on to full-fledged mainland ownership, but move to island rentals or homesteads. I know, because I have enormous experience in running newbie villages and I know only a small percentage buy mainland after a mainland rental.</p>
<p>Preventing land from entering the commercial market might seem like a solution to flipping, but any encroachments on the market end up undercutting the entire concept of market.</p>
<p>And of course this *does* keep directly most of all with mainland rentals, which would find it hard to pay for 117 prims, and provide 117 prims for decorating on a 512 m2 without loss. It also competes with prefab makers.</p>
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		<title>Comment on It&#8217;s not for you. by Belochka</title>
		<link>http://tentacolor.com/2009/12/05/its-not-for-you/comment-page-1/#comment-2294</link>
		<dc:creator>Belochka</dc:creator>
		<pubDate>Sat, 05 Dec 2009 09:44:23 +0000</pubDate>
		<guid isPermaLink="false">http://tentacolor.com/?p=776#comment-2294</guid>
		<description>I actually find myself agreeing with LL&#039;s decision too. :0 I came in too late for First Land and, with so many other things you have to learn, researching how to buy land floored me. If it hadn&#039;t been for striking up a friendship with someone who was already an Estate resident I wouldn&#039;t have purchased land at all in my first year. It was a revelation to have a place to come back to get changed, rez items and do simple building. I know that sandboxes are there for that, but after my first experience of being griefed I gave up on public ones.

I wish that this had been an option when I&#039;d joined.</description>
		<content:encoded><![CDATA[<p>I actually find myself agreeing with LL&#8217;s decision too. :0 I came in too late for First Land and, with so many other things you have to learn, researching how to buy land floored me. If it hadn&#8217;t been for striking up a friendship with someone who was already an Estate resident I wouldn&#8217;t have purchased land at all in my first year. It was a revelation to have a place to come back to get changed, rez items and do simple building. I know that sandboxes are there for that, but after my first experience of being griefed I gave up on public ones.</p>
<p>I wish that this had been an option when I&#8217;d joined.</p>
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		<title>Comment on Project: Animation Export from Blender (update) by ben</title>
		<link>http://tentacolor.com/2007/12/17/project-animation-export-from-blender-update/comment-page-1/#comment-2293</link>
		<dc:creator>ben</dc:creator>
		<pubDate>Wed, 02 Dec 2009 13:44:35 +0000</pubDate>
		<guid isPermaLink="false">http://tentacolor.com/?p=213#comment-2293</guid>
		<description>is there a good 3d website that i can use</description>
		<content:encoded><![CDATA[<p>is there a good 3d website that i can use</p>
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		<title>Comment on Animation Exporter Update (June 2) by Jim Mahoney</title>
		<link>http://tentacolor.com/2008/06/02/animation-exporter-update-june-2/comment-page-1/#comment-2278</link>
		<dc:creator>Jim Mahoney</dc:creator>
		<pubDate>Wed, 04 Nov 2009 22:36:07 +0000</pubDate>
		<guid isPermaLink="false">http://tentacolor.com/?p=300#comment-2278</guid>
		<description>Ah.

I see a tutorial describing the use of IPO constraints to
answer the previous question, at 
http://blenderunderground.com/forums/viewtopic.php?f=12&amp;t=2179

The interface seems erratic, but I think playing around with this will get me what I want.

Jacek, thanks again for your work.</description>
		<content:encoded><![CDATA[<p>Ah.</p>
<p>I see a tutorial describing the use of IPO constraints to<br />
answer the previous question, at<br />
<a href="http://blenderunderground.com/forums/viewtopic.php?f=12&amp;t=2179" rel="nofollow">http://blenderunderground.com/forums/viewtopic.php?f=12&amp;t=2179</a></p>
<p>The interface seems erratic, but I think playing around with this will get me what I want.</p>
<p>Jacek, thanks again for your work.</p>
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		<title>Comment on Animation Exporter Update (June 2) by Jim Mahoney</title>
		<link>http://tentacolor.com/2008/06/02/animation-exporter-update-june-2/comment-page-1/#comment-2274</link>
		<dc:creator>Jim Mahoney</dc:creator>
		<pubDate>Tue, 03 Nov 2009 15:18:21 +0000</pubDate>
		<guid isPermaLink="false">http://tentacolor.com/?p=300#comment-2274</guid>
		<description>I feel like I&#039;m missing something obvious about the IK hand/foot controllers and how their scale is connected to the IK influence
in the rig provided by this script.

I understand how it&#039;s supposed (and usually does) work: changing
the length of the hand/foot controllers sets their influence from
0 to 1, switching between FK and IK on the limbs.  And of course
having these on bones makes it simple to animate FK/IK transitions.

However, I have seen this become corrupted: at times the IK influence
is unaffected by the length of the controller.  I can still go in 
to the button panel and adjust the influence manually, but animation
is then more awkward.  So far I&#039;m unable to fix the problem,
or really understand what causes it; all I can do is go back to a previous save file and try again.  It also means that in that file,
all my actions are now junk since the IK influence is set full on 
in places where I had it turned off.

An example of such a corrupted file is available at http://drop.io/barrachois .

How is the connection between the length of the control bone
and the IK/FK influence set?  I don&#039;t see this in the constraints
on the hand/foot bones.

I&#039;ve looked through the online docs, several printed books, 
and posted a question on blenderartists.org for information
on this topic; so far without success.  I&#039;m using blender 249.2
on Mac OS 10.5.  

Any ideas or suggestions from anyone reading this would 
be appreciated, thanks.</description>
		<content:encoded><![CDATA[<p>I feel like I&#8217;m missing something obvious about the IK hand/foot controllers and how their scale is connected to the IK influence<br />
in the rig provided by this script.</p>
<p>I understand how it&#8217;s supposed (and usually does) work: changing<br />
the length of the hand/foot controllers sets their influence from<br />
0 to 1, switching between FK and IK on the limbs.  And of course<br />
having these on bones makes it simple to animate FK/IK transitions.</p>
<p>However, I have seen this become corrupted: at times the IK influence<br />
is unaffected by the length of the controller.  I can still go in<br />
to the button panel and adjust the influence manually, but animation<br />
is then more awkward.  So far I&#8217;m unable to fix the problem,<br />
or really understand what causes it; all I can do is go back to a previous save file and try again.  It also means that in that file,<br />
all my actions are now junk since the IK influence is set full on<br />
in places where I had it turned off.</p>
<p>An example of such a corrupted file is available at <a href="http://drop.io/barrachois" rel="nofollow">http://drop.io/barrachois</a> .</p>
<p>How is the connection between the length of the control bone<br />
and the IK/FK influence set?  I don&#8217;t see this in the constraints<br />
on the hand/foot bones.</p>
<p>I&#8217;ve looked through the online docs, several printed books,<br />
and posted a question on blenderartists.org for information<br />
on this topic; so far without success.  I&#8217;m using blender 249.2<br />
on Mac OS 10.5.  </p>
<p>Any ideas or suggestions from anyone reading this would<br />
be appreciated, thanks.</p>
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