• 24Sep

    I don’t often blog about political issues, but the proposed Keystone XL tar sands pipeline is just too despicable and infuriating for me to stay silent.

    The Keystone XL pipeline is a proposed 1700-mile long pipeline that would carry diluted tar sands from Alberta, Canada to Texas. Tar sands (also called oil sands) are a mixture of sand and bitumen, a type of gooey petroleum that resembles tar. Tar sands can be processed into crude oil, and then refined into petroleum products like gasoline (aka. petrol), propane, and motor oil. TransCanada, the oil company who wants to build the pipeline, plans to process the tar sand in Houson, Texas, and from there will likely ship the product overseas. This plan would be extremely lucrative for TransCanada, but devastating to the US and global environments. Continue reading »

  • 17Aug

    Last month, Google rolled out its new “Google+” social networking platform, and it enjoyed an enthusiastic reception among metaverse residents, tech bloggers, and others. Google+’s “Circles” feature, which gives you more fine-grained control over who you share with, seemed to be an indication that Google+ would be more privacy-conscious than its established competitor, Facebook.

    Unfortunately, the appeal of Google+ quickly wore off, as it became apparent that Google was suspending accounts judged to be using a pseudonym or other “not real” name. The first highly-visible case among the Second Life crowd was Opensource Obscure being suspended, but hundreds more Second Life users were suspended within a week. And it wasn’t just Second Life residents: pseudonymous accounts of all types were being suspended en masse, along with accounts representing companies and organizations. Official statements from Google employees confirmed that Google+ users are required to use what Google calls “common names” or “real names”.

    The usual rationale of real-name-only policies, like Blizzard Entertainment’s controversial Real ID system, is that forcing people to use their real names will promote more civil discourse. The reasoning is that people will think twice about what they post, since everything they say can be traced to their real-world identity. Personally, I’m rather skeptical that such a policy actually makes people behave more civilly, given how casually many Facebook users post homophobic slurs and bilious attacks under their real names.

    But it’s true that the policy will change the tenor of discourse by making certain people think twice about posting anything that can be traced back to them. For instance, you probably won’t have as many posts from political activists, corporate whistleblowers (or even just people wanting to vent about their boss), LGBT individuals, abuse victims, ethnic minorities, practitioners of “alternative lifestyles”, or anyone else who might face real-world repercussions for expressing their views online, or who might be subject to online harrassment because of their real-world names. Google seems to have no qualms about excluding these people. Their latest video statement expresses a simple sentiment: show everyone your real name, or get out.

    As it turns out, though, Google’s claimed justification for the policy is not so much that it make you behave more civilly, but rather that it will make you easier to stalk “connect with”:

    Google+ makes connecting with people on the web more like connecting with people in the real world. Because of this, it’s important to use your common name so that the people you want to connect with can find you. Your common name is the name your friends, family or co-workers usually call you. For example, if your legal name is Charles Jones Jr. but you normally use Chuck Jones or Junior Jones, any of these would be acceptable.

    From that description, I’d reason that it was perfectly okay for me to have a profile under my pseudonym, Jacek Antonelli. After all, I have many more friends and co-workers who know me by that name than by my legal name. This blog, written entirely pseudonymously, gets thousands of times more views than the blog I write under my legal name. My most well-known creative contributions to society, such as the Imprudence Viewer, were published pseudonymously. It’s pretty safe to say that the vast majority of people who know me (or know of me), know me by my pseudonym.

    But, as blogger Skud has discovered, Google won’t let you use a pseudonym even if that is how you are most commonly known. Although, there is apparently an unstated exception to that rule: if you are a famous celebrity like Lady Gaga or 50 Cent, you’re allowed to use your stage name. But if you’re just a writer or technologist known by your pen name to your friends, co-workers, and thousands of readers, that’s not good enough.

    Actually, it’s not just pseudonymous accounts that have been suspended. Blake Ross, co-founder of Firefox, now working at Facebook, was briefly suspended despite using his legal name. Once the news came out, Ross’s account was quickly restored. Others have not been so fortunate, and their accounts remain suspended, even after providing Google with legitimate government identification showing that their Google+ profile name matches their legal name.

    Other users have been put on the chopping block for using quotation marks or other punctuation (‘Charles “Chuck” Jones Jr.’ would not be an acceptable name), numbers (even if they are part of your legal name), and sometimes even just non-English glyphs. All these are apparently considered suspicious by Google’s automated software, making your profile more likely to come up for review.

    Meanwhile, at least one inquisitive person has used an obviously fake ID to convince Google to suspend an account, then used another obviously fake ID to convince them to reactivate it. So the policy may be founded on specious reasoning, it may stifle free speech, and it may be harmful to legitimate users… but at least it will be ineffective at stopping abuse!

    As if the policy itself and its inconsistent enforcement weren’t disturbing enough, the consequences of being suspended are rather startling: all public sign of your account just vanishes. Your profile page, your posts, your replies to other people’s posts, are all hidden. All mentions of you are even redacted from other people’s posts, your name replaced with asterisks. Your account and activities are effectively erased from history.

    What’s worse, being suspended doesn’t affect only your Google+ account. As Doctor Popular found out the hard way, it also locks you out of all other services that use the new Google Profiles system. Currently, Google Profiles is tied into Google+, Google Reader, Buzz, Picasa, and a few others. I would be very surprised if Google doesn’t also tie it into Gmail, Gtalk, Google Docs, YouTube, Blogger, etc. within a year or two.

    So, if you use any of these Google services, you might one day find yourself completely locked out of years worth of your digital life, just because you are suspected of violating a policy that is fundamentally misguided and enforced arbitrarily and inconsistently.

    That’s a pretty scary thought.

    Scary enough, in fact, that I am extricating myself from all Google services, for both my pseudonymous and real-world identities. I have deleted my Google+ account so that I’m less likely to be targetted, and I’ve backed up as much data as I can. It will be a lot of work even to find suitable replacements, let alone migrate all my data, email, contacts, subscriptions, and so forth. But, it would be insane to rely on any Google services anymore, having seen how easily anyone — even people following the rules — can be suspended.

    Further reading

  • 13Dec

    Every once in a while, some Second Life drama will erupt about a “client detection system” (CDS), a scripted product that supposedly protects your store from content rippers (aka “content thieves”) by banning users of untrusted viewer programs. There was such an episode last week, with a certain store using a certain CDS that wrongly banned a legitimate customer using a legitimate viewer. I won’t bother mentioning the name of the store or the CDS, because this post isn’t about that specific incident. This post is about every CDS, every store, and every viewer.

    (Full disclosure: the viewer in that particular case was the Imprudence Experimental, which I am involved with. But, users of other viewers have been wrongfully banned by similar systems in the past.)

    Simply put, a CDS does not provide any significant protection against content rippers. It is snake oil: a product created to commercially exploit store owners’ fear. If you have a CDS set up in your shop, you aren’t protecting your content, you’re just paying someone to invade your customers’ privacy, drive away legitimate customers, and blemish your reputation.

    Most people don’t understand how a CDS works, but believe that it might actually be able to stop content rippers. The purpose of this post is to explain how they function, why they are ineffective, and furthermore why they are harmful to your customers and bad for your business.

    Continue reading »

  • 26Oct

    Lately, I’ve been thinking about Minecraft, a 3D exploring/digging/building game that has been receiving a lot of attention lately. I first started playing Minecraft about a month ago, and it was clear after two days that it would consume my every waking hour if I let it. I put some self-imposed limits on how much I could play it, with modest success. After 10 days, a painful-yet-fortuitous glitch deleted my world, and I used the opportunity to try to pry myself away from the game.

    Yet, even though I haven’t played it in over three weeks, I still feel an urge to play it nearly every day. There is something about its creative, free-form play that is incredibly attractive, even addictive. Meanwhile, I have my own OpenSim region where I can create and do anything I want, yet it sits neglected for lack of time, interest, or motivation.

    Why this stark difference? Why is Minecraft, the more limited and less creative of the two, the more appealing? And what, if anything, can I do to harness the creative drive that Minecraft inspires, and channel it into my OpenSim region and other projects? Continue reading »

  • 23Apr

    Yesterday, April 22, was my fourth rezday. It was four years ago yesterday that I logged in to Second Life for the first time, and the persona of Jacek Antonelli was born.

    Yesterday was also the last rezday I’ll be celebrating in Second Life. A recent culmination of circumstances has pushed me away from Second Life, and triggered my migration to OpenSim. I’ll be wrapping up my affairs over the next month, then putting my Second Life account on the shelf. By this time next year, I expect SL to be mostly irrelevant to my day-to-day life. Continue reading »

  • 05Dec

    Linden Lab announced yesterday that they’ll be starting Linden Homes a new land program to entice users into upgrading by providing premium users with a free 512 sq.m. mainland plot, including an unfurnished house. There will be some restrictions on the parcel, though: “the house cannot be removed and the parcels cannot be sold, joined, terraformed or divided. Events and classifieds cannot be created for these parcels; only Premium Members can own them, and only one per account.”

    I’ve heard some grumbling from various established Residents, along the lines of, “Why do they think I would want this?” Indeed, it’s a really weak incentive for existing premium users who are already established in Second Life. A small parcel you can’t sell, a house that you can’t change or remove, and no events or classified listings allowed? Pshaw! Who would want that, when you can own your own, fully featured and customizable land?

    Well, to all the people unimpressed with LL’s offering, allow me to point something out: It’s not for you. Or for me, or anyone else who has owned or rented land before.

    The Lindens don’t think we would want this. They probably don’t care much what we think about it. We’re simply not part of the target market for this program. For an established land owner to ask, “Why do they think I would want a Linden Home?”, is like a professional mountain biker scoffing, “Bah! This bike shop sells training wheels! Why do they think I would want training wheels?”

    If you want to evaluate the effectiveness of this plan, you must consider its goals. Jack Linden writes in the announcement:

    A key aim for the beta is to provide easy entry into inworld home ownership (especially for new Residents) while not competing with estate owners. These estates do an amazing job of providing quality experiences for Residents. We want to create an on-ramp so new Resident can learn how valuable and simple owning land can be, but then move naturally on to larger parcels elsewhere.

    The Linden Homes program is the spiritual successor of the ill-fated First Land program of years ago. Jack Linden wrote when the First Land program was discontinued, way back in February 2007:

    The First Land program was put in place to encourage land ownership for those moving up to Premium membership. Increasingly we have found that these cheap L$1 per meter parcels were not benefitting those people as intended. Because of the low price, they were being immediately sold, or bought via alts, purely for profit.

    So, the goals of this plan would seem to be:

    • Entice non-land-owners into upgrading to premium accounts.
    • Introduce more users to the benefits of land ownership.
    • Provide a safe and positive first experience with land ownership.
    • Encourage users to move on to full-fledged land ownership afterwards.
    • Prevent the new land from entering the commercial land market.
    • Avoid directly competing with estate owners and land rental businesses.

    We’ll see whether the plan will actually achieve these goals in the months to come, but I think there’s a very good chance that it will be successful. The Lindens have clearly put thought into this, and learned from the problems of the old First Land program — even the ones they didn’t mention directly, like the unattractive sprawling masses of tightly-packed “shoebox homes” that one would find all over the First Land areas.

    What’s more, there seem to be very few downsides, and few ways in which the plan could seriously backfire. Of course, many estate owners and landlords/ladies will probably stamp their feet and curse Linden Lab for competing with them. The wiser and more far-sighted of them, though, will be pleased that LL is growing a new crop of future customers for them.

    All in all, this is one of the best plans I’ve seen come out of Linden Lab in a long time. Well thought out, well communicated, with their goals and motives laid out in the open. It’s not often I get to say this, but gold star to the Lindens on this one.

    Now, returning to the current premium owners who are bemoaning the fact that this offer is useless to them: notice that none of the goals is “provide an additional incentive for established land owners to keep their premium account”. This plan isn’t about you.

    So when you ask, “Why does Linden Lab think I would want this?”, what you’re really asking is, “Why is Linden Lab paying attention to someone other than me?” Whether we established Residents like it or not, the answer to that question is obvious and simple: Linden Lab is a business, and they have judged that it’s more profitable to put most of their effort attracting new customers, than to spend their days fawning over the ones who keep coming back anyway.

  • 15Oct

    Tomorrow, October 15 from 3-4 PM SLT, we’ll be having a discussion at UXIG about new features and improvements to the SL viewer that would improve Second Life (and OpenSim) as a platform for creating machinima.

    We’d especially love to hear from machinimists who are currently working with Second Life:

    • What are the most frustrating or annoying aspects of working with SL to make machinima?
    • What new features would help make SL machinima easier, better quality, or more expressive than it is now?

    The in-world discussion will be tomorrow, October 15 from 3-4 PM SLT (i.e. Pacific time) at Hippotropolis in Second Life. If you can’t attend the in-world discussion, I’d still love to have your comments here on this blog post, on Plurk, or on the SL-UX mailing list!

  • 17Sep

    The SL fashion world has spawned a bizarre and mysterious type of device known as the anti-inspect shield. The primary purpose of these devices is to deter other people from checking the names and creators of attachments you are wearing, so that they can’t go and buy the same things you did and copy your “style”. The shields accomplish this by surrounding your avatar in many layers of transparent prims, so that other people can’t right click and Inspect your other attachments — their click will hit the shield instead.

    Anti-inspect shields are a contentious issue for many reasons. Not the least of these is that it deprives designers of the new customers they could have gained from people seeing and admiring your outfit, and finding out who made it. But just as bad is that they severely reduce your framerate and the framerate of everyone around you, as Gabby Panacek has demonstrated.

    Hurting the creators of the items you love, and slashing everyone’s framerates in the process? Well, that’s pretty vain and selfish, but maybe it’s worth it to stop “copycats” from stealing your style? Perhaps it would be, if the shields actually stopped people from inspecting your attachments — but they don’t.

    In fact, there’s an extremely quick and easy way to completely bypass the shields, and you don’t even have to fiddle around trying to get the right camera angle. All it takes is 3 easy steps, which I’ll demonstrate with Caer Balogh’s lovely brown paper bag “Advanced Fashion Shield 1.0″, which Gabby kindly passed on to me. It’s just as useless as the real shields at stopping people from inspecting, but doesn’t hurt your framerate, and is way more stylish.

    Bypass Anti-Inspect Shield in 3 Easy Steps

    1. Enable Advanced > Rendering > Hide Selected. (Use Ctrl-Alt-Shift-D to turn on the Advanced menu if you need to.)
    2. Open Edit mode (Ctrl-3) and click on the shield to select it. It will disappear from your view (except for its outline). If the person is wearing multiple shields, you can hold Shift and continue to click them until you have selected (and thus hidden) them all.
    3. Click on the attachment you want to inspect.

    Even the biggest, primmiest, laggiest shield, whether scripted or unscripted, sculpty or nonsculpty, can be bypassed in just a few clicks using this method.

    So if you have a shield, please, take it off. All you’re doing is making SL less enjoyable for yourself and everyone around you.

  • 21May

    I’ve counted Dusan Writer as a friend (or at least a friendly acquaintance) ever since I met him in the course of his UI design contest a year ago. He’s an interesting personality, and generally an intelligent fellow and a thoughtful writer.

    So, it’s with some disappointment that I read Dusan’s recent post on Second Life’s permission system. His post is prompted by the progress of VWR-8049, a proposal to allow users to choose the default permissions for new objects that they create.

    Dusan comes out strongly against it, and although I’m firmly in favor of it, that’s not the disappointing thing; I don’t mind people disagreeing with me. What disappoints me is that Dusan has bought into the baseless FUD that certain individuals have piled onto the issue.

    Alas, not only does Dusan believe the FUD and let it color his entire analysis of the feature, but he also regurgitates it in a most unsavory and uncharacteristic manner, littered with baseless attacks, ranting nonsequiturs, and flawed thinking. I’m usually content to let this sort of thing lie, but it boggles my mind that FUD of this sort could spread when it has so many holes in it. Continue reading »

  • 05May

    Venerable Second Life journalist and blogger Tateru Nino is running an opinion poll to try to find out how the SL populace really feels about Linden Lab’s upcoming Adult Content policies.

    She’s trying to get an accurate sampling of opinions, which means lots of people need to vote, so she’s asking for everybody’s help to spread the word and get votes from as many people as possible. But the idea isn’t to get just the people who feel the same way as you do to stuff the ballot — spread the word in all circles, so we can really find out how people feel.

    So, please give it a vote and spread the word (but considerately — don’t spam). The poll is running until May 12, a week from today.

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