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	<title>Tentacolor &#187; Building</title>
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	<link>http://tentacolor.com</link>
	<description></description>
	<lastBuildDate>Mon, 31 May 2010 20:40:16 +0000</lastBuildDate>
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			<item>
		<title>Abstract Figure Sculpture</title>
		<link>http://tentacolor.com/2009/01/23/abstract-figure-sculpture/</link>
		<comments>http://tentacolor.com/2009/01/23/abstract-figure-sculpture/#comments</comments>
		<pubDate>Fri, 23 Jan 2009 22:51:56 +0000</pubDate>
		<dc:creator>Jacek Antonelli</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Building]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Snapshots]]></category>

		<guid isPermaLink="false">http://tentacolor.com/2009/01/23/abstract-figure-sculpture/</guid>
		<description><![CDATA[  
An abstract sculpture I created on a whim. It&#8217;s 8 prims, created it in Blender in about 1 hour.
You can view it at my friend Skitty&#8217;s flower shop in Second Life. The sculpture is not for sale (but the pretty flowers are!).
]]></description>
			<content:encoded><![CDATA[<div style="width: 500px; margin-left: auto; margin-right: auto;" class="aligncenter"><a href="http://www.flickr.com/photos/10858540@N04/3221344544/" title="Abstract Figure 1b"><img src="http://farm4.static.flickr.com/3496/3221344544_f430c5c6a3_m.jpg" alt="Abstract Figure 1b" /> </a> <a href="http://www.flickr.com/photos/10858540@N04/3221344538/" title="Abstract Figure 1a by jjacek, on Flickr"><img src="http://farm4.static.flickr.com/3536/3221344538_a2a0b6295d_m.jpg" alt="Abstract Figure 1a" /></a></div>
<p>An abstract sculpture I created on a whim. It&#8217;s 8 prims, created it in Blender in about 1 hour.</p>
<p>You can view it at <a href="http://slurl.com/secondlife/Steiger/240/90/116">my friend Skitty&#8217;s flower shop</a> in Second Life. The sculpture is not for sale (but the pretty flowers are!).</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Creators&#8217; Playgroup Collab Build #1!</title>
		<link>http://tentacolor.com/2007/11/09/creators-playgroup-collab-build-1/</link>
		<comments>http://tentacolor.com/2007/11/09/creators-playgroup-collab-build-1/#comments</comments>
		<pubDate>Sat, 10 Nov 2007 04:20:33 +0000</pubDate>
		<dc:creator>Jacek Antonelli</dc:creator>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Building]]></category>
		<category><![CDATA[silly]]></category>

		<guid isPermaLink="false">http://tentacolor.com/?p=190</guid>
		<description><![CDATA[
5 builders &#215; 3 prims/day + 0 plan = ???
Want to see it up close and personal? You&#8217;d better hurry, because it&#8217;s coming down in a week to make room for the next one!
]]></description>
			<content:encoded><![CDATA[<p><a href="http://flickr.com/photos/10858540@N04/sets/72157603044335658/" title="Collab Build #1"><img src="http://farm3.static.flickr.com/2272/1941565586_5d64e816b3_m.jpg" alt="Collab Build #1 Overview" class="aligncenter" /></a></p>
<p>5 builders &times; 3 prims/day + 0 plan = <a href="http://flickr.com/photos/10858540@N04/sets/72157603044335658/">???</a></p>
<p>Want to <a href="http://slurl.com/secondlife/Second%20Shores/72/111/22">see it up close and personal</a>? You&#8217;d better hurry, because it&#8217;s coming down in a week to make room for the next one!</p>
]]></content:encoded>
			<wfw:commentRss>http://tentacolor.com/2007/11/09/creators-playgroup-collab-build-1/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Drag My Avatar</title>
		<link>http://tentacolor.com/2007/10/07/drag-my-avatar/</link>
		<comments>http://tentacolor.com/2007/10/07/drag-my-avatar/#comments</comments>
		<pubDate>Sun, 07 Oct 2007 06:07:48 +0000</pubDate>
		<dc:creator>Jacek Antonelli</dc:creator>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Building]]></category>
		<category><![CDATA[silly]]></category>

		<guid isPermaLink="false">http://tentacolor.com/?p=177</guid>
		<description><![CDATA[No, no. This isn&#8217;t about dressing my avatar in drag. It&#8217;s about moving my avatar around by clicking and dragging on it!
Today, I was messing around with the llDetectedGrab() function, which returns a vector telling which way someone is pushing or pulling on an object. I&#8217;m planning on using it for controls in some upcoming [...]]]></description>
			<content:encoded><![CDATA[<p>No, no. This isn&#8217;t about dressing my avatar in drag. It&#8217;s about moving my avatar around by clicking and dragging on it!</p>
<p>Today, I was messing around with the <code>llDetectedGrab()</code> function, which returns a vector telling which way someone is pushing or pulling on an object. I&#8217;m planning on using it for controls in some upcoming projects, so I wanted to get a grip on it (pun intended).</p>
<p>So, I put a script in a box, and tried using the vector in various different ways. The first, way was simply to move the box around; that was enough to confirm my suspicions about how the numbers worked. Then I went on to try changing the color of the object, based on the vector. When you drag it along the X axis, it turns red; along the Y axis, green; along the Z axis, blue. If you drag it along multiple axes, it turns some combination.</p>
<p>Then, I was showing it to Chrysocolla and hya. The land was no-rez, so I improvised by wearing the box on my head! Then I got the idea that I could allow other people to drag my avatar around, by pushing myself based on the vector. So, some scripting later, Chrysocolla was dragging my avatar and throwing her against walls and other hard things. Ouch!</p>
<p>Here&#8217;s a composite time-lapse snapshot of the brutality:</p>
<p><a href='http://tentacolor.com/wp-content/uploads/2007/10/drag_my_avatar.jpg' title='Drag My Avatar'><img class="aligncenter" src='http://tentacolor.com/wp-content/uploads/2007/10/drag_my_avatar_small.jpg' alt='Drag My Avatar' /></a></p>
<p>Overall, it was very silly.</p>
<p><em>UPDATE: hya passed out poking sticks, so I got my revenge.</em></p>
<p><a href='http://tentacolor.com/wp-content/uploads/2007/10/revenge.jpg' title='Revenge'><img class="aligncenter" src='http://tentacolor.com/wp-content/uploads/2007/10/revenge_small.jpg' alt='Revenge' /></a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Recruiting for content innovation and inspiration play-group</title>
		<link>http://tentacolor.com/2007/07/24/recruiting-for-content-innovation-and-inspiration-play-group/</link>
		<comments>http://tentacolor.com/2007/07/24/recruiting-for-content-innovation-and-inspiration-play-group/#comments</comments>
		<pubDate>Tue, 24 Jul 2007 17:13:17 +0000</pubDate>
		<dc:creator>Jacek Antonelli</dc:creator>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Building]]></category>
		<category><![CDATA[Musings]]></category>
		<category><![CDATA[Passions]]></category>
		<category><![CDATA[classy]]></category>

		<guid isPermaLink="false">http://tentacolor.com/?p=154</guid>
		<description><![CDATA[Here&#8217;s the skinny: I&#8217;m looking to gather a small community of SL content creators of all types and experience levels. What for? To foster creativity and innovation in SL content, and have a good time doing it!

Get friendly feedback, tips, and suggestions about your works-in-progress!
Be inspired by seeing what other people are making!
Teach or attend [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s the skinny: I&#8217;m looking to gather a small community of SL content creators of all types and experience levels. What for? To foster creativity and innovation in SL content, and have a good time doing it!</p>
<ul>
<li>Get friendly feedback, tips, and suggestions about your works-in-progress!</li>
<li>Be inspired by seeing what other people are making!</li>
<li>Teach or attend workshops to hone your skills or broaden your horizons!</li>
<li>Challenge yourself and make the best content of your Second Life!</li>
<li>Meet interesting and creative new friends!</li>
</ul>
<p>More information and fewer sentences ending in exclamation marks, after the fold!</p>
<p><span id="more-154"></span></p>
<p>This is an idea I&#8217;ve had in my head for a while, in various forms. I first thought of a long-term series of building classes, meeting with the same students week after week, like a RL course. Another idea was a mentorship program: taking young newblets under my wing, teaching and challenging them to guide their learning, the Mr. Miyagi to their Daniel. Another was an apprenticeship program, like the artisan guilds of yore. But each of those was missing something: the teaching was just going one way, from teacher to student, master to apprentice. I wanted something where <em>everybody</em> would grow and learn, even me!</p>
<p>From past experience, I knew several things:</p>
<ul>
<li>Creativity stagnates in isolation.</li>
<li>Seeing what other people create often gives me inspiration to create my own things.</li>
<li>Working and interacting with someone else helps me see things from a different perspective.</li>
<li>Teaching or explaining something to someone else helps me solidify my own understanding of it.</li>
<li>Knowing that other people will see my work helps to keep me from slacking off.</li>
<li>Historically, communities of artists interacting and working in proximity have yielded fantastic results.</li>
</ul>
<p>Thus, the idea of a community of SL content creators, working side-by-side and interacting with each other. But it sounds so serious when I phrase it that way, so I prefer to call it a play-group: just a bunch of creative people meeting regularly to play around and have a good time!</p>
<p>There was just one problem: me sitting alone on my mushroom and poking at a torus doesn&#8217;t count as a community. I&#8217;d have to get other people involved. But who?</p>
<p>Well&#8230; <em>you</em>, maybe, if you&#8217;ve read this far and you are (or have interest in being) a content creator of some type: building, scripting, fashion, texturing, animating, etc.</p>
<p>But the thing is, this is supposed to be a <em>small, close-knit</em> community. I&#8217;m talking 5 or 10 people, tops. I&#8217;m not looking to form a huge mass of people who don&#8217;t get along together. That means I&#8217;m going to be somewhat selective about membership, to keep the size manageable and ensure peaceful co-existence. It may fill up fast if a lot of people are interested, so please contact me (Jacek Antonelli) in-world or leave a comment if you&#8217;d like to participate!</p>
]]></content:encoded>
			<wfw:commentRss>http://tentacolor.com/2007/07/24/recruiting-for-content-innovation-and-inspiration-play-group/feed/</wfw:commentRss>
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		<title>Oldbie Blitz Build</title>
		<link>http://tentacolor.com/2007/07/16/oldbie-blitz-build/</link>
		<comments>http://tentacolor.com/2007/07/16/oldbie-blitz-build/#comments</comments>
		<pubDate>Mon, 16 Jul 2007 05:03:40 +0000</pubDate>
		<dc:creator>Jacek Antonelli</dc:creator>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Building]]></category>
		<category><![CDATA[Passions]]></category>

		<guid isPermaLink="false">http://tentacolor.com/?p=152</guid>
		<description><![CDATA[Tonight, I went to the Oldbie Blitz Build event at NCI Kuula! I didn&#8217;t have any plans, but one of my former students (and now a very talented NCI instructor in his own right), Locke, made an announcement in group chat, and I just happened to see it!
The theme was &#8220;Space&#8221;. We had 40 minutes [...]]]></description>
			<content:encoded><![CDATA[<p>Tonight, I went to the Oldbie Blitz Build event at NCI Kuula! I didn&#8217;t have any plans, but one of my former students (and now a very talented NCI instructor in his own right), Locke, made an announcement in group chat, and I just happened to see it!</p>
<p>The theme was &#8220;Space&#8221;. We had 40 minutes to build something using 40 prims or less&mdash;so, quite a different scale than the rules I&#8217;m used to from Building Shelter, 10 minutes and 25 prims. I had a ton of fun building! A couple days ago, I had noticed that I hadn&#8217;t done much building for fun as of late, so this was a great opportunity to dust off the ol&#8217; torus-twisting finger.</p>
<p>Here are the entries after the 40 minutes were up. Can you guess which one is mine?</p>
<p><a href='http://tentacolor.com/wp-content/uploads/2007/07/oldbie_builders.jpg' title='Oldbie Blitz Build Entries'><img class="aligncenter" src='http://tentacolor.com/wp-content/uploads/2007/07/oldbie_builders.thumbnail.jpg' alt='Oldbie Blitz Build Entries' /></a></p>
<p>If you said, &#8220;That twisty, colorful one in the corner, of course!&#8221;, you&#8217;re right!</p>
<p>It&#8217;s a fun and relaxing build to look at, especially with the sun set to midnight (World -> Force Sun -> Midnight)! Several slowly-spinning swirly shapes to stare at, plus lovely luminous light-prims to lure you in! It&#8217;s called, &#8220;The Colour Out of Space&#8221;, after the short story by H.P. Lovecraft. Thankfully, unlike the titular essence of the story, my build won&#8217;t slowly consume the lifeforce of everything nearby!</p>
<p>I&#8217;m quite pleased with how it turned out, so I&#8217;ve set it up in my garden:</p>
<p><a href='http://tentacolor.com/wp-content/uploads/2007/07/colour_out_of_space.jpg' title='The Colour Out of Space'><img class="aligncenter" src='http://tentacolor.com/wp-content/uploads/2007/07/colour_out_of_space.thumbnail.jpg' alt='The Colour Out of Space' /></a></p>
<p>Want to see it for yourself? Please <a href="http://slurl.com/secondlife/Hallasan/242/82/40">drop by my garden in Hallasan</a> and take a gander!</p>
]]></content:encoded>
			<wfw:commentRss>http://tentacolor.com/2007/07/16/oldbie-blitz-build/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>Observations about 1.17.1</title>
		<link>http://tentacolor.com/2007/06/26/observations-about-1171/</link>
		<comments>http://tentacolor.com/2007/06/26/observations-about-1171/#comments</comments>
		<pubDate>Tue, 26 Jun 2007 23:29:20 +0000</pubDate>
		<dc:creator>Jacek Antonelli</dc:creator>
				<category><![CDATA[Building]]></category>
		<category><![CDATA[Interface]]></category>
		<category><![CDATA[Musings]]></category>
		<category><![CDATA[ossviewer]]></category>

		<guid isPermaLink="false">http://tentacolor.com/?p=139</guid>
		<description><![CDATA[
At first, I didn&#8217;t think the pie-menu-edit crash affected me, but I was able to crash when I tried the repro on the PJIRA.
Just reading that there was a new crash when entering edit mode was enough to make my stomach tense up with anticipated guilt. I had a Victor Frankenstein moment: what sort of [...]]]></description>
			<content:encoded><![CDATA[<ul>
<li>At first, I didn&#8217;t think the <a href="http://blog.secondlife.com/2007/06/26/intermittent-crashes-reported-from-selecting-edit-in-the-pie-menu/">pie-menu-edit crash</a> affected me, but I was able to crash when I tried <a href="https://jira.secondlife.com/browse/VWR-1369">the repro on the PJIRA</a>.</li>
<li>Just reading that there was a new crash when entering edit mode was enough to make my stomach tense up with anticipated guilt. I had a Victor Frankenstein moment: <em>what sort of monster have I created and unleashed upon the world?</em> Fortunately, I haven&#8217;t seen anything to suggest that it&#8217;s directly related to my patch. Phew.</li>
<li>In this version, I can walk and fly around with the edit window still open! It doesn&#8217;t close (and thus forget what I had selected) just because my avatar moves anymore! Yay!</li>
<li>Even when I uncheck <q>Client > Character > Character Tests > Go Away/AFK When Idle</q>, my avatar slumps over when I minimize the viewer or switch to a different virtual desktop (which effectively minimizes the viewer). In previous versions, my avatar would stay upright and respirating. This is a <em>disaster</em>: now people will be able to see how little attention I&#8217;m paying to what they are saying! (Seriously, though, I do a lot of multitasking between windows, so I hope this gets fixed soon.)</li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>New &#8220;Edit Linked Parts&#8221; Menu Item!</title>
		<link>http://tentacolor.com/2007/06/25/new-edit-linked-parts-menu-item/</link>
		<comments>http://tentacolor.com/2007/06/25/new-edit-linked-parts-menu-item/#comments</comments>
		<pubDate>Tue, 26 Jun 2007 04:12:09 +0000</pubDate>
		<dc:creator>Jacek Antonelli</dc:creator>
				<category><![CDATA[Building]]></category>
		<category><![CDATA[Feature Ideas]]></category>
		<category><![CDATA[Guides, How-Tos & Tips]]></category>
		<category><![CDATA[Interface]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[ossviewer]]></category>

		<guid isPermaLink="false">http://tentacolor.com/?p=137</guid>
		<description><![CDATA[
You might notice a new entry in the Tools menu for SL 1.17.1.0: Edit Linked Parts!
That&#8217;s right, the feature I added back in March and submitted to the JIRA has now made its way into the official client release! The menu item works just like the checkbox in the Build/Edit floater, allowing you to switch [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" src='http://tentacolor.com/wp-content/uploads/2007/06/editlinkedparts.png' alt='“Edit Linked Parts” Menu Item (new in 1.17.1.0!)' /></p>
<p>You might notice a new entry in the <q>Tools</q> menu for SL 1.17.1.0: Edit Linked Parts!</p>
<p>That&#8217;s right, the feature I <a href="http://tentacolor.com/?p=84">added back in March</a> and submitted to the JIRA has now made its way into the official client release! The menu item works just like the checkbox in the Build/Edit floater, allowing you to switch between editing whole linked sets of prims, or editing the individual members.</p>
<p>Not good enough? You want <em>more</em>?</p>
<p>Well then how about I tell you guys how you can add your very own <strong>keyboard shortcut</strong>&#8230; in just <em>3 easy steps?</em></p>
<ol>
<li>Open the <tt>Second Life/skins/xui/en-us/menu_viewer.xml</tt> file in your favorite text or XML editor.</li>
<li>Go down to line 695 (or do a search for &#8220;Edit Linked Parts&#8221;) where it says <code>shortcut=""</code>, and type in your shortcut between the quotation marks! For example, to bind it to Shift-L, you&#8217;d type in <code>shift|L</code>!</li>
<li>(Re)start Second Life, and enjoy!</li>
</ol>
<p>A word about the format for shortcuts: Put the modifier keys first, separated by the pipe character, | (Shift-Backslash, above the Enter key). The standard order for modifiers is <code>control|alt|shift</code>, but I&#8217;m not sure the order matters too much. For Macs, &#8220;control&#8221; means the Command key.</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>HOWTO: Fight Prim Drift&#8230; with Awesomeness!</title>
		<link>http://tentacolor.com/2007/05/14/howto-fight-prim-drift-with-awesomeness/</link>
		<comments>http://tentacolor.com/2007/05/14/howto-fight-prim-drift-with-awesomeness/#comments</comments>
		<pubDate>Mon, 14 May 2007 05:40:39 +0000</pubDate>
		<dc:creator>Jacek Antonelli</dc:creator>
				<category><![CDATA[Building]]></category>
		<category><![CDATA[Guides, How-Tos & Tips]]></category>
		<category><![CDATA[Interface]]></category>

		<guid isPermaLink="false">http://tentacolor.com/?p=126</guid>
		<description><![CDATA[One of the small tweaks I&#8217;ve done to my client is to increase the precision that is displayed in the edit window for object position. The normal client only displays 3 digits of precision, while mine displays 5 (this makes me 1000&#215; better at building, I think! Or else 0.001&#215;&#8230; Hmm!). (If you want to [...]]]></description>
			<content:encoded><![CDATA[<p>One of the small tweaks I&#8217;ve done to my client is to increase the precision that is displayed in the edit window for object position. The normal client only displays 3 digits of precision, while mine displays 5 (this makes me 1000&times; better at building, I think! Or else 0.001&times;&#8230; Hmm!). (If you want to change this yourself, just edit <tt>skins/xui/en-us/floater_tools.xml</tt> around lines 588-596. Just change where it says <code>decimal_digits="3"</code> to <code>decimal_digits="give me plenty plzkthx"</code>! You can do it for size and rotation and other stuff, too!)</p>
<p>In addition to being a darn spiffy development in itself, this tweak has revealed an interesting little factoid about prim position and prim drift&#8230; which I will reveal after the fold!<br />
<span id="more-126"></span><br />
It seems that very minute (roughly, < 0.001m) changes to position won't stick on the sim&mdash;they aren't considered significant, I suppose. But there's an easy work-around: if you make two significant changes which almost cancel each other out, you can make an insignificant change stick! So instead of trying to move from 42.000099 to 42.000000 (which won't stick), you should move to 42.100000m and then to 42.000000. The two changes, while significant in themselves, add up to the desired insignificant change. Magic!</p>
<p>So it turns out Second Life is just like that age-old saying: <q>One step forward, approximately-but-not-exactly one step backward!</q></p>
<p>Also, another bonus-mega-awesome tip for those of you with less precise edit windows: I&#8217;m 90% confident that you can enter much more precise numbers than it will display&mdash;and it will have an effect! Try it and see!</p>
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		<item>
		<title>My Sculpty Adventures</title>
		<link>http://tentacolor.com/2007/05/04/my-sculpty-adventures/</link>
		<comments>http://tentacolor.com/2007/05/04/my-sculpty-adventures/#comments</comments>
		<pubDate>Sat, 05 May 2007 03:30:22 +0000</pubDate>
		<dc:creator>Jacek Antonelli</dc:creator>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Building]]></category>
		<category><![CDATA[Passions]]></category>

		<guid isPermaLink="false">http://tentacolor.com/?p=120</guid>
		<description><![CDATA[In case you haven&#8217;t heard the news, the beta grid has the sculpty prim preview! I wooshed over there to try it out for myself! An hour and a half later, I had made 30 sculpt prims from 30 different hand-painted textures! I used GIMP&#8217;s channel mode to let me color the brightness of the [...]]]></description>
			<content:encoded><![CDATA[<p><a href='http://tentacolor.com/wp-content/uploads/2007/05/sculpty_lovelies.jpg' title='Sculpty Lovelies'><img class="alignright" src='http://tentacolor.com/wp-content/uploads/2007/05/sculpty_lovelies.thumbnail.jpg' alt='Sculpty Lovelies' /></a>In case you haven&#8217;t heard the news, the <a href="http://blog.secondlife.com/2007/05/04/preview-of-second-life-116-on-the-beta-test-grid-sculpties/">beta grid has the sculpty prim preview</a>! I wooshed over there to try it out for myself! An hour and a half later, I had made 30 sculpt prims from 30 different hand-painted textures! I used GIMP&#8217;s channel mode to let me color the brightness of the red, green, and blue channels individually.</p>
<p>Here are some of my lovelies, with the sculpt texture applied for the normal texture for your colorful viewing pleasures!</p>
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		<title>Wish: Prim Alignment</title>
		<link>http://tentacolor.com/2007/04/28/wish-prim-alignment/</link>
		<comments>http://tentacolor.com/2007/04/28/wish-prim-alignment/#comments</comments>
		<pubDate>Sun, 29 Apr 2007 04:52:28 +0000</pubDate>
		<dc:creator>Jacek Antonelli</dc:creator>
				<category><![CDATA[Building]]></category>
		<category><![CDATA[Feature Ideas]]></category>
		<category><![CDATA[Interface]]></category>
		<category><![CDATA[Passions]]></category>
		<category><![CDATA[Wishes]]></category>

		<guid isPermaLink="false">http://tentacolor.com/?p=116</guid>
		<description><![CDATA[Tateru Nino: You know what the edit window needs? A prim alignment function.
Tateru Nino: Select a bunch of prims, select align on [X&#124;Y&#124;Z] axis, and let them snap together.
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			<content:encoded><![CDATA[<p>Tateru Nino: You know what the edit window needs? A prim alignment function.<br />
Tateru Nino: Select a bunch of prims, select align on [X|Y|Z] axis, and let them snap together.</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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