• 13Dec

    Every once in a while, some Second Life drama will erupt about a “client detection system” (CDS), a scripted product that supposedly protects your store from content rippers (aka “content thieves”) by banning users of untrusted viewer programs. There was such an episode last week, with a certain store using a certain CDS that wrongly banned a legitimate customer using a legitimate viewer. I won’t bother mentioning the name of the store or the CDS, because this post isn’t about that specific incident. This post is about every CDS, every store, and every viewer.

    (Full disclosure: the viewer in that particular case was the Imprudence Experimental, which I am involved with. But, users of other viewers have been wrongfully banned by similar systems in the past.)

    Simply put, a CDS does not provide any significant protection against content rippers. It is snake oil: a product created to commercially exploit store owners’ fear. If you have a CDS set up in your shop, you aren’t protecting your content, you’re just paying someone to invade your customers’ privacy, drive away legitimate customers, and blemish your reputation.

    Most people don’t understand how a CDS works, but believe that it might actually be able to stop content rippers. The purpose of this post is to explain how they function, why they are ineffective, and furthermore why they are harmful to your customers and bad for your business.

    Continue reading »

  • 26Oct

    Lately, I’ve been thinking about Minecraft, a 3D exploring/digging/building game that has been receiving a lot of attention lately. I first started playing Minecraft about a month ago, and it was clear after two days that it would consume my every waking hour if I let it. I put some self-imposed limits on how much I could play it, with modest success. After 10 days, a painful-yet-fortuitous glitch deleted my world, and I used the opportunity to try to pry myself away from the game.

    Yet, even though I haven’t played it in over three weeks, I still feel an urge to play it nearly every day. There is something about its creative, free-form play that is incredibly attractive, even addictive. Meanwhile, I have my own OpenSim region where I can create and do anything I want, yet it sits neglected for lack of time, interest, or motivation.

    Why this stark difference? Why is Minecraft, the more limited and less creative of the two, the more appealing? And what, if anything, can I do to harness the creative drive that Minecraft inspires, and channel it into my OpenSim region and other projects?

    Continue reading »

  • 31May

    The Cuddlefish saying "Bai Bai!"

    As I previously posted, Cuddlefish Junction is now closed and all products taken off the shelves. Thank you to all my customers over the years for your business! I hope my creations have touched you in many places ways.

  • 24May
    Cuddlefish Junction Comments Off

    Don’t forget, May 30 is the last day to buy all Cuddlefish Junction products, including the Deliverator and Squidograms. Everything will be gone in a puff of smoke on May 31!

  • 16May

    I mentioned in my previous post that I was closing my store, Cuddlefish Junction, but making arrangements to sell some of my products (such as the Deliverator) through other SL stores. After further consideration, though, I’ve decided not to sell my products elsewhere, but rather discontinue them altogether. It’s simply not worth my time to bother with them anymore.

    So, this blog post is to announce that Cuddlefish Junction is closing May 30. My XStreet listings are coming down that day as well, so the next two weeks are your last opportunity to purchase Deliverators, Squidograms, or my other products in SL.

    Even after I’m gone, nearly all of my products should keep working forever (until LL does something to break them, anyway). The Deliverator is a bit different, though, since it relies on my server for looking up people’s UUIDs, and I don’t know how long I’ll be running this site. So, fair warning: some day in the future — it could be two months from now, or a year, or ten years — the Deliverator service will be shut down. If that concerns you, don’t buy one.

    You can find all of my products at Cuddlefish Junction in SL, or buy the Deliverator, Squidogram, and Bubble Ride at my XStreet SL storefront.

    P.S. If you come by the store, be sure to give the Giant Octopus a goodbye kiss while you’re there.

  • 23Apr

    Yesterday, April 22, was my fourth rezday. It was four years ago yesterday that I logged in to Second Life for the first time, and the persona of Jacek Antonelli was born.

    Yesterday was also the last rezday I’ll be celebrating in Second Life. A recent culmination of circumstances has pushed me away from Second Life, and triggered my migration to OpenSim. I’ll be wrapping up my affairs over the next month, then putting my Second Life account on the shelf. By this time next year, I expect SL to be mostly irrelevant to my day-to-day life.

    Continue reading »


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