I’ve been plotting and scheming and laboring for the past month on a new project. Those of you who have heard me hinting darkly of a grand manifesto and giggling maniacally in the dead of the night — now you’ll find out why.
From the Imprudence Blog:
Imprudence is (or rather, will be) a major fork of the open source Second Life Viewer. Our aim is to greatly improve the usability of the Viewer through community involvement, thoughtful design, modern development methods, and a pro-change atmosphere.
Why are we doing this? Because we, the Second Life Residents, need a better Viewer, and Linden Lab isn’t getting it done — not fast enough, anyway.
I’m sure they’re trying. They have made some modest improvement. But they are faced with intractable obstacles that block them from making real progress: a lack of resources, an overloaded QA process, and a large established user base who are, on the whole, sullenly content with the way things are — and tend to resist any change.
Those are tough problems, and I don’t foresee Linden Lab being able to get past them any time soon. Rather than continue to push against these obstacles with little to show for it, I’ve decided to carve another path. A community project has its own obstacles, but they are obstacles that we can overcome. They are obstacles we can act against for ourselves, instead of sitting on our hands waiting for someone else to act for us.
I have high hopes for this project. It has been a long time coming, and there are a lot of people dissatisfied with the current viewer. If you’re one of them, get involved in the project and help us make it better!