• 31Jul

    Wonder where the “Tools” menu went in Second Life viewer 1.20? Linden Lab decided, in the interest of reducing the number of menus presented to the user, to make it only visible when the “Build” window is open (Ctrl-3).

    This change was rather unpopular, and Linden Lab has, thankfully, decided to revert it in a future version. But in the meantime, we’re stuck with it — or we would be, except there’s a quick and easy work-around to disable it! All it takes is a text editor (Notepad, etc.); you don’t even have to compile anything. (If you’re really lazy, you can just download my file and put it in the right spot, as described below.)

    This trick is a simple one. Since SL looks for the Tools menu by name to find which menu to hide, all you have to do is change its name, and SL won’t find it, and it’ll stay visible all the time!

    The really easy way (download the replacement file):

    1. Download my pre-chewed XML file to “Second Life/skins/default/xui/en-us/”, replacing the existing one. On OS X, go to Applications, ctrl-click on “Second Life”, choose “Show Package Contents”, then put the file in “Contents/Resources/skins/default/xui/en-us/”.
    2. Restart SL, enjoy.

    The slightly less easy way (edit the file yourself):

    1. Open up “Second Life/skins/default/xui/en-us/menu_viewer.xml” in your text editor. On OS X, go to Applications, ctrl-click on “Second Life”, choose “Show Package Contents”, then open up “Contents/Resources/skins/default/xui/en-us/viewer-menu.xml” with TextEdit (or your favorite text editor).
    2. Search for: name="Tools" (it’s on line 590)
    3. Change name="Tools" to name="Toolz" or some other non-Tools word.
    4. Save the file, restart SL, enjoy.

    Voila, your Tools menu will now be visible all the time. Piece of cake.

  • 22Jul

    IYan Writer made an interesting post about (among other things) the lack of a mythos of Second Life.

    In the days of my newbiehood, I heard tell of the legend of Gridnor and the coming of Lagnarok. But even in those days, the old stories were all but forgotten, and only the elders spoke of them.

    In those days, the Linden gods stopped walking freely among us. The most ungrateful Residents would spurn the Linden gods and curse their names, just as they do today. Only the stalwart Liasons — who were half god, half mortal — mingled among us.

    But those days were the days of legend, of the rise of new heroes and villains!

    Starax the magician and his wand of infinite wonder, who left our world but was reborn. Anshe the merchant-queen, shrewd and cunning, with an unquenchable thirst for riches. Tateru the goddess and overseer, who even now walks among us, bestowing her wisdom on all who will listen. Gene Replacement the trickster, who stole from the gods the gift of megaprims, but paid for his sins with eternal banishment. Ordinal the inventor, who then, as now, crafted marvels for the delight of young and old.

    There are many, many others legends; too many to recall every one. IYan refers you to the book of Hamlet for more stories of the old days. (Hamlet himself being one of the legends of those and earlier days.)

    But, just as with the legends of Gridnor and Lagnarok, these stories now fade into history. The elders move on to other worlds without ceremony, and the young remain ignorant of our heritage. The old heroes are no longer revered, and the new heroes are too often missed, being but tiny gemstones in a vast desert of sand.

    Or perhaps I have merely become one of the elders, who speak in longful whispers of the legends of their youth, being set in our ways and unable to see the next generation of legends unfolding beneath our very noses.

  • 19Jul

    I had the honor of presenting my UI design concept at the User Experience office hours this past Thursday, and I must admit to being pleased with how it turned out. The presentation went off without a hitch (quite a feat in SL), it seemed well received by the audience, and I got some great feedback and ideas.

    If you missed the presentation, you can check out a great write-up by Kippie Friedkin, or plow your way through the transcript on the SL Wiki. If you’re following along with the transcript, you’ll want to have the mock-ups that I showed at hand for reference:

    1. Main UI Overlay
    2. Inventory Quick Filter
    3. Inventory Right-Click Menu

    Here are a some of the really interesting ideas (some new, others old favorites) that came out of the discussion:

    • Making the “Chat/IM” and “Voice” buttons separately resizable in the UI overlay.
    • Optional UI animation for the “Chat/IM” button (e.g. a little bounce) when you get a new message.
    • Functionality to find items by date range.
    • Functionality to find duplicate items, so you could remove them to reduce clutter.
    • Gmail-like labels for items, allowing items to belong to multiple “sets”. Related: symlinks for items, allowing you to put “clones”/”shortcuts” of items (especially no-copy items) into multiple folders/outfits.
    • Functionality to create custom tabs that show the contents of a folder: Right click folder, “Show as Tab”.
    • A “Custom” option on the Quick Filter menu, to pop up the window for more advanced filter management.

    By the way, if you like discussing and thinking about ways to make SL’s interface easier, more useful, or just generally better, you should subscribe and post to the Second Life User Experience (SL-UX) mailing list!

    It’s a little bit slow right now because it’s new and not many people are aware of it, but there have already been some very cool discussions about improving notifications, reorganizing the menus, annoyances in the building UI, and more. New topics and discussions welcome!

  • 12Jul

    What: a presentation of my UI design contest entry.
    When: Thursday, July 17 at 3PM SLT (PDT)
    Where: Benjamin Linden’s office in SL

    Grant Linden has invited me to present my UI design at the SL User Experience Office Hour (SLUXOH) this Thursday at 3PM SLT. Not being one to turn down an invitation from a Linden to show off my goods to the world, I’ll be explaining the design rationale, answering questions from the audience, and waving a laser pointer around and making spaceship sounds with my mouth while we wait for my slide images to rez. I can guarantee it will be a hoot and/or holler. BYOF (bring your own feedback).

    By the way, if you’re into this sort of SLUXy stuff, I recommend subscribing to the SL-UX mailing list. There are a bunch of neat people who put forward interesting UI ideas and feedback at sporadic intervals… lots of good times to be had!

    P.S. Does this make my butt look FIC?

  • 12Jul

    Pit of fire

    I’ve posted a photo journal of my sister-alt’s visit to Loco Poco’s Island. It was crazy fun!

    Tags: ,

   

Recent Comments

  • is there any possibility to teach me up...
  • how much education want for animation diplomo?...
  • As someone said on another blog recently, it's a 'nasty busi...
  • Welcome, Prokofy! Your comment was just the thing this post ...
  • You are such a suck-up, Jacek, why not just go ahea and *bec...