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	<title>Comments on: Ambiguous Object Chat</title>
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	<link>http://tentacolor.com/2006/08/20/ambiguous-object-chat/</link>
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		<title>By: Mera</title>
		<link>http://tentacolor.com/2006/08/20/ambiguous-object-chat/comment-page-1/#comment-279</link>
		<dc:creator>Mera</dc:creator>
		<pubDate>Sat, 26 Aug 2006 00:12:37 +0000</pubDate>
		<guid isPermaLink="false">http://tentacolor.com/?p=7#comment-279</guid>
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		<content:encoded><![CDATA[<p>You already know this, but llOwnerSay doesn’t take a channel as the first example shows.</p>
<p>*waves to timeless*</p>
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		<title>By: Erbo Evants</title>
		<link>http://tentacolor.com/2006/08/20/ambiguous-object-chat/comment-page-1/#comment-278</link>
		<dc:creator>Erbo Evants</dc:creator>
		<pubDate>Thu, 24 Aug 2006 17:27:21 +0000</pubDate>
		<guid isPermaLink="false">http://tentacolor.com/?p=7#comment-278</guid>
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		<content:encoded><![CDATA[<p>I know I’ll definitely turn that off on my copy of the MG…I just wonder if the setting “sticks” when the MG is detached and reattached (which is basically every time I change outfits). Perhaps I’ll need to make a gesture that issues that command to the MG that I can use whenever needed.</p>
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		<title>By: Timeless Prototype</title>
		<link>http://tentacolor.com/2006/08/20/ambiguous-object-chat/comment-page-1/#comment-277</link>
		<dc:creator>Timeless Prototype</dc:creator>
		<pubDate>Mon, 21 Aug 2006 23:28:04 +0000</pubDate>
		<guid isPermaLink="false">http://tentacolor.com/?p=7#comment-277</guid>
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		<content:encoded><![CDATA[<p>The Multi Gadget advert can be disabled by its owner by saying ‘cmd|advert|off’. That is to say it is the choice of the owner. Everything else is an IM or OwnerSay, except for the “key getter” feature which is deliberately a whisper because you might be getting keys for a friend to use.</p>
<p>I like your idea of prefixing what is said with [Own] or [IM]. Here’s how that can be achieved by your LSL script:</p>
<p>myOwnerSay(string message)<br />
{<br />
string preserveName = llGetObjectName();<br />
llSetObjectName(”[Owner] ” + preserveName);<br />
llOwnerSay(message);<br />
llSetObjectName(preserveName);<br />
}</p>
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