Consider the following LSL script:
default
{
state_entry()
{
llSay(0,"Hello, Avatar!");
llOwnerSay("Hello, Avatar!");
// edit: fixed erroneous argument in previous line. Thanks MP!
llInstantMessage(llGetOwner(),"Hello, Avatar!");
}
}
Drop that script into a prim and run it. Three lines of chat will appear for the owner:
Object: Hello, Avatar! Object: Hello, Avatar! Object: Hello, Avatar!
Three forms of chat available to scripted objects show up exactly the same! (The other two, shout and whisper, can be distinguished from all others.) But of these three forms of chat, only one can be heard by other people. What gives?


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